This is my first completed level, but it's about 10x the size of anything I ever made :o (and has a beginning and an end :) It just kept growing un...
=========================================================================== Advanced engine needed : Limit removing Primary purpose : Single+Coop play =========================================================================== Title : The Hatch Filename : thehatch.wad Release date : 2010-08-15 Author : Raziel Anarki Email Address : razielanarki (at) semmi (dot) se Other Files By Author : none Misc. Author Info : 27 years old doom geek Story : The UAC brought back a hatch from a mysterious island, to their generic nukage factory, where all sorts of weird things started to happen. It's your job to find out what exactly. Description : This is my first completed level, but it's about 10x the size of anything I ever made :o (and has a beginning and an end :) It just kept growing until it had a finished/"closed" layout, so i tried to make something sensible out of it :) The theme i started experimenting with set the map mostly on a grid of 32, but there's some finer detail here and there. (altough this is nowhere as odd and unusual as the "real" grid 32 maps) Partly inspired by E1, the Grid 32 map(set)s, and MAP01 of "No Rest for The Living" Looks best in GZDoom GL mode, with dynamic lights enabled but it plays just as well in PrBoom+. (Note: you should raise the sound channels above 8 in PrBoom, because the ambient sounds sometimes cut out other sounds) Additional Credits to : id Software (Doom, of course) Raven software (Heretic/Hexen) Andrey Budko (PrBoom+) Randy Heit, Graf Zahl (ZDoom, GZDoom) CodeImp (Doom Builder 2) SlayeR (SLumpEd) SargeBaldy (d1gfxd2.wad) Perkristian (smooth weapon animations, high-resolution sounds) phi108, Richard Smith Long (pkphirsl.wad) Phml (playtesting, mapping advices) EarthQuake (Doom & Doom2 tall skies pack) the community out there for inspiration, and keeping the game alive and kicking to this day. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : custom lumps for ZDoom (MAPINFO, TERRAIN, SNDINFO) (jumping & crouching is disabled) Other files required : none Other files inlcuded : pkphirsl.wad from Doom NG (http://www.doomworld.com/idgames/index.php?id=16080) (for ZDoom; you can use the .zip as a .pk3 to load both wads) I took the liberty of correcting the PKCFC0 sprite, and restoring the original DOOM logo, the barrel explosion sound and the Spiderdemon's death explosion sound. I hope it's okay. Credit still goes to the original authors. * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for (untested) Deathmatch 2-4 Player : Player starts only Difficulty Settings : Implemented * Construction * Base : New from scratch Build Time : About four weeks, on and off Editor(s) used : Doom Builder 2, SLumpEd, Notepad Known Bugs : Hopefully none May Not Run With : doom2.exe Tested With : GZDoom 1.4.3 r742+, PrBoom+ 184.108.40.206 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: