The Icon Of Sin's Lair
This is basically a enhanced remake of the successful Icon Of Sin's Hideout. It may have been successful, but it still had some problems. mainly th...
=========================================================================== Advanced engine needed : Skulltag and Zandronum (Skulltag_Actors And Skulltag_Data) Primary purpose : Single play =========================================================================== Title : The Icon Of Sin's Lair Filename : SinEnhan.Zip Release date : August 24th, 2014 Author : Omegalore Email Address : <email removed> Other Files By Author : SRFINAL, SRREDO, SinHFix, Pinky, And Cortech Misc. Author Info : Doing my very best to make great wads. So far I am. Description : This is basically a enhanced remake of the successful Icon Of Sin's Hideout. It may have been successful, but it still had some problems. mainly the exit door. One of the pegs was not sticking out. I tried to make this ZDoom compatible, but for some odd reason when I got to the map, it crashes. I don't know why. Bugger. Same story and plot from previous. I also included my (Real) first wad I made. I know there was a wad that said my first wad. It's not. I forgot to edit that part on the readme :P Fair warning, first wad maybe a recipe for disaster. Most first timer wads are like that. Also, look for a hidden easter egg I couldn't resist putting in... Additional Credits to : id Software for DOOM, Carn for Skulltag, Randy for ZDoom, Graf for GZDoom, Sgtmkiv for Opening, To Hell Black Metal Remix, The Kins For Flares, OC Remix for SMW castle remix, Northface for Genius' Playground remix, Codelmp for GZDoom Builder, Doominator2, Codeslicer, and Estryark for Beta Testing, Gez for SLADE 3, Zink The Dink for ENDOOMER, and Darsyco for a ambient sound pack. Did I miss anyone? =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Demos : No Other : Co-op Other files required : None * Play Information * Game : Doom 2 Map # : MAP30 (Takes You Automatically Via MAPINFO) Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Co-op Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : About 2 years due to other Wads I was working on Editor(s) used : SLADE 3, GZDoom Builder, ENDOOMER Known Bugs : Load time may take a while due to size of map, for some players, the camrea texture may be missing. IDK why. It worked for me :/ Thankfully for some players and in some versions of Zandronum, even with the Skulltag_Data And Skulltag_Actors, it will crash. Make sure you have the right versions. It works fine with me. May Not Run With... : ZDoom And GZDoom. Sorry. I don't know why it crashes when I get to the map :( * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors