The Lost Seraphim
A 4-level addon for ZDOOM v1.22. You can most likely use zdoom V1.23 and higher, but I never tested it with those versions. The architecture isn't ...
============================================================================= NOTE: YOU NEED ZDOOM V1.22 OR HIGHER TO PLAY THIS!!! ============================================================================= Title : The Lost Seraphim Filename(s) : seraph.zip, seraph.wad, seraph.txt Author: Virgil the Doom Poet Email : <email removed> Misc. Info : Read my stories/poems... Other Works : AfterDOOM2 (adspp.zip, adspexe.zip) Dark Castle (dark_c.zip) Ash 2 Ash (ash2ash.zip) 3-Tech (Vrgl_3t.zip, MAP10 in oneweek.zip) Description : A 4-level addon for ZDOOM v1.22. You can most likely use zdoom V1.23 and higher, but I never tested it with those versions. The architecture isn't as good as I wanted it to be in map03, but thats because I had to limit it due to the map's sheer size. A dehacked patch is included inside the wad file along with a new storyline. The plasma gun and the BFG are replaced with Seraphin's Light and Seraphin's Spirit. The fist is UNUSABLE and if you try to use it, you will be rendered HELPLESS. I have included a chainsaw at the start of every level to make up for this. Here are the specs on the new weapons: Seraphin's Light => replaces plasma gun; just like your fists, but for one thing: one hit will kill ANY monster (you heard me). Use it wisely.. Very effective in close combat against cyberdemons, barons, etc... Seraphin's Spirit => replaces BFG9000; releases a gray bfg blast that does the same damage as the Seraphin Punch. The only difference is that it moves (VERY slowly) and that after it explodes, it acts just like a bfg. Very handy against a big guy + lesser enemies combo. Get close, hit the big guy and let the lesser enemies catch the explosion. Be warned! This takes a while to recharge... Seraphim's Light uses up 1 cell per punch. Seraphim's Spirit uses up 2 cells per shot. energy cell = 1 energy cell shot bulk cell = 5 energy cell shots P.S. Yeah, yeah.. I know a Seraphim has 6 wings, but hey.. YOU try finding a picture of a Seraphim :) Story : *Sigh* Alright, alright. Gather 'round kiddies. :) Lucifer/Satan has ravaged the Earthly realm from the beginning of time. When Lucifer attempted to take over Heaven, he was banished from Heaven along with his angel followers. Satan and his army have been plaguing Earth with evil, sadness, and despair ever since. But one of the Seraphim (one of God's right-hand angels) got fed up.. Even though God exercised forgiveness and love, the Seraphim chose justified hatred and destruction of Satan as his path. He broke away from God, but did not fall... He was a lone warrior, sadder than even Hell's minions. In the year 2001, he descended to Hell to claim Lucifer's head. He failed. Lucifer scattered his spirit and ethereal body throughout Hell. This Seraphim was your soul. You are a marine stationed at the UAC Dimensional Gate Researching as one of the guard dogs against the Hellish invasions that persist in trying to get through. When your soul was scattered throughout Hell, something inside you vanished. You were suddenly drawn to Hell. Drawn to reclaim something of yours and to perform a task.. What task... A task.. You.. no your.. your conscience..? Yes, your conscience yearns to destroy. Destroy... Someone. You are drawn to one of the buildings. The building contains a Gate that is aimed straight at Hell's core... You step forth, but suddenly a voice roars out of the building: "You dare pirsue ME?! Come and MEET the same fate you just MET." As you step inside, the familiar stench and sight of the Hellspawn you fought on Phobos envelopes your eyes.. You must find yourself inside Hell by regaining something you lost. Something very dear to you. Additional Credits to : All the people who made all the doom editing utilities, ID Software ============================================================================= Play Information Engine : ZDOOM / DOOM2 Episode and Level # : MAP01-MAP04 Single Player : Yes! Cooperative 2-4 Player : Yes. Deathmatch 2-4 Player : No. Difficulty Settings : Yes. (If you really have trouble beating this wad, play on "I'm Too Young To Die". You get twice the ammo and the monsters do a lot less damage to you.) New Sounds : No. New Music : Hell Yeh! See below for details New Graphics : No. Demos Replaced : No. Loading Procedure : Unzip the zip file (l_av.zip) into the directory that has ZDOOM and the doom2 wad (doom2.wad). Then just run the wad with zdoom.exe. Example: "zdoom.exe -file seraph.wad" Construction Base : Delusional thoughts and sheer creativity Editor(s) used : DMapEdit 4.0, NWT for music changes, and all the goodies in the editutils.zip file *comment* ==> DMapEdit 4.0 is awesome Known Bugs : Yes, but you'd have to look for'em. They are: 1) In map02 in the area with the revenants, if you use mouselook to look down in certain areas, you will see some HOMs. I don't know WHY you'd want to look down there anyway. 2) In the HUGE area of map03, sometimes you can see bleeding textures due to how far away you are from a collection of lines. You'd have to purposefully go to the corners of the area, (which would take a while) and then look at the whole area at a certain angle. This bug only occurs in the biggest area (the 2nd area). Or, you could hop on the lower-right island and turn to face the two bigger islands and... 3) One clearly visible misaligned texture (now how'd THAT get there... :) ). AGAIN, if you for some reason LIKE seeing and hunting for bugs, you'll like these. Music Specs The music files specified below are NOT MINE, but are carefully chosen to add aesthetics to this wad. So crank the volume up and enjoy! D_01 (mod) title: Razorback // Unreal remix filename: - author: Peter Hajba / Unreal Tournament / Epic Megagames D_02 (mod) title: Death Concealed filename: T-Death.xm author: Livyathan D_03 (mod) title: Oxygene 9 // Jarrel/AWS <==(one of my favorites) filename: oxygene.xm author: Awesome D_04 (mod) title: Inside a Dark Mind filename: Tbdark.xm author: (doesn't say) D_DM2TTL / D_EVIL (midi) title: ?? filename: zzunknow.mid author: (doesn't say) D_DM2INT (mod) title: doom-hell at home filename: Doomhell.mod author: <email removed> Permissions Authors MAY NOT use these levels as a base to build additional levels or make profit with them. If you want to make a level, make it yourself. You MAY use the dehacked patch inside this wad for your levels. You MAY distribute this WAD (and please, PLEASE do), provided you include these files, with no modifications. You may distribute these files in any electronic format (BBS, Diskette, CD, etc) as long as you include these files intact without any modifications. Where to get this WAD 3DARCHIVES.IN-SPAN.NET or my website ============================================================================= ========================================================================== = My website is at: = = = =http://www.geocities.com/jomgobar2 (has frames) = = = =OR AT: = = = =http://www.geocities.com/Virgil_32_0 (gives you a choice of frames or = = non-frames) = = = ========================================================================= = = =send comments (and abuse :)) to me at: = =<email removed> = = = ========================================================================== =============================================================================