The Odyssey V.1.01.PCG
This is my SECOND fully working Doom level. The FIRST standard level! In the future, it is a crap place, and people like violence on TV. You enter ...
General Information ��������������������������������������������������������������������������� Title: The Odyssey V.1.01.PCG Filename: ODY1.WAD Author: John Adlington Email Address: <email removed> Misc Author Info: I am the maker of the following titles:- ��������������������Ŀ �Brixton (Deathmatch)� ���������������������� I suppose I got into Doom a little bit late, (circa March '96) so I don't know every trick to level editing. But.. I am a Doom fan. Ever since I have managed to link up with a friend of mine via a Serial Cable we can't seem to play Doom enough (along with Command & Conquer)! The above address is for my school so if you do send me anything please put FAO John Adlington in 'About.' I DON'T rush levels and show off because I was so quick to make it. I test the level vigerously on medium skill Description: This is my SECOND fully working Doom level. The FIRST standard level! In the future, it is a crap place, and people like violence on TV. You enter one of these Running Man type competitions and win. After, you are knocked unconscious and abducted... BLAH, BLAH BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH. You find yourself trapped inside a prison cell conviently stashed with weapons. After overpowering the guard you appear in a giant ring full of battaling monsters... This is an arena, and you have entered prematurely. Take part and win, or become a loser nobody remembers. The action continues as you try to make your escape through a maze of similar looking rooms, but it is guarded by monsters all the way through. It IS possible, but it takes a little practise. When you figure out what to do and where to go it is a piece of cake (almost). Just charge through. This is untested on Network 3 & 4 player games. TIP: For slower machines, (less than a 486 DX4) I would recommend... Playing the 2nd skill level. This does not have the spawn cube and can speed up play. But this is then EASY level and makes it... easy. I am looking into it for the next version. Previous Version Info: ====================== V.1.00 : First Release. V.1.01 : Replaced the wrong .MUS file in the previous. Inserted missing menu graphic. Additional Credits: The makers of DEEP. id for DOOM & DOOM ][. David Cramphorn, Ivan Hosgood, & Daniel Bromley for additional "playtesting" :) Thanks to Phil Collins. Without him I would not have the 'Don't Lose My Number' .mus file! PC Gamer for "WAD DISTRIBUTION" ��������������������������������������������������������������������������� * Play Information * Game : Doom ][ Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No, sorry. I could not figure out how to Make Deathmatch work properly on this type of level. Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : 1, which gives you help on getting past the first section out of the two. * Construction * Base : New level from scratch Build Time : A long, long, time. Completion Date : 02/August/1996 Editors used : Deep 8.35 DMMUSIC 1.0 NWT 1.3 Paint Shop Pro V.3 Known Bugs : Sometimes, just sometimes, because of the large amount of enemies, you cannot save your game :-( I am making a new version to ammend this problem * Copyright / Permissions * You may distribute this WAD, provided you include this file, and ODY1.WAD with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact & unaltered. Authors MAY use this level as a base to build additional levels. BUT please give me and my base wad a mention in additional credits. * Disclaimer * The author of this wad is NOT responsible for any damage caused by the use or OVER-USE of this wad! * Where to get this WAD * PC Gamer