Back at the end of the 18th century, the demon hell spawn first began secretly to colonise the Earth. They landed near the South Coast of England a...

The Orangery
614.69 KB
WAD Type
Title                   : The Orangery
Game                    : Doom II (v1.9)   
Filename                : ORANGERY.WAD           
Author                  : John Bishop
Email Addresses         : <email removed>
                          <email removed>
                          <email removed>

Web pages:              :                           
Author's works          : BrikBlat! (with Chris Christensen)
                          The Honeycomb (with Chris Christensen)
                          The Orangery
                          Crabbet (with Chris Christensen) 
                          The Waterwheel

                          Author of 'Getting Started with DOOM Editing'.
Contributed to          : BIOWAR (Maps 6 and 13)
                          Plutonia 2 (Maps 3 and 28)     
Description             : Back at the end of the 18th century, the demon
                          hell spawn first began secretly to colonise
                          the Earth. They landed near the South Coast of
                          England and slowly began to battle their way 
                          North meeting resistance but usually crushing 
                          it without mercy or compunction.
                          They finally reached Sussex and took over an old
                          building there called The Orangery. This building
                          is now owned by a UK Software House and there are 
                          some who would say that the current incumbents bear 
                          more than a passing resemblance to the demons and
                          monsters of old.
                          Your mission, should you choose to accept it, is to 
                          work your way through this huge area, blagging  
                          everything that moves, locate all the keys and 
                          escape through the exit. You should know early on
                          in the game where the exit is, but it's a hell of a 
                          job to get through it and you will need to solve 
                          many puzzles and avoid many traps before you achieve
Notes:                    Those of you who know this building will notice  
                          that I have been a bit carefree with the design 
                          in places. This was necessary for two reasons, 
                          first to make the game more playable and second 
                          because the building design was so complex that
                          the DOOM engine was unable to cope and gave bad 
                          'Hall of Mirrors' (HOM) errors. HOM errors are the
                          curse of WAD designers worldwide, and even though 
                          every effort has been made to eradicate these 
                          throughout this WAD, I am pretty sure there are 
                          one or two places where you might find HOM - 
                          especially in the big outside area. 
Additional Credits to   : Ben Morris for his superb editor, DCK,
                          Jens Hykkelbjerg for the excellent Reject
                          Map Builder RMB version 2.1, the DEU Team, 
                          and, of course, the wizards of Id.

* Play Information *

Level #                 : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (untested) 
Deathmatch 2-4 Player   : Yes (untested) 
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New level built from scratch

Editors used            : Doom Construction Kit 3.2 by Ben Morris
                          WinDEU consistency checker
                          RMB version 2.1 reject map builder
Known Bugs              : None - EMail me if you find any.

* Copyright / Permissions *

Please keep this WAD and its associated TXT file intact and give me
credit for it. Otherwise feel free to distribute it at will.

You may use this WAD as a basis for your own WAD design but it will
probably not behave correctly. The reject map contains a variety 
of special effect bits. 

Email me with questions or comments at any of the above addresses.


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