The Remains of Hell
Before the first DOOM missions, you were one of the ones "voluntarily" sent through the portal that caused so many problems in the first place. You...
The Remains of Hell
MAP09, MAP10, MAP11, MAP12, MAP13
================================================================ Title : The Remains of Hell Filename : REMAINS.WAD Author : Jason Dyer Email Address : <email removed> Misc. Author Info : Don't ask. Description : Before the first DOOM missions, you were one of the ones "voluntarily" sent through the portal that caused so many problems in the first place. You were immediately captured and tortured repeatedly. (long expanse of time skipped) After the end of DOOM 2, with many of the structures destroyed, you were transferred to some underground caverns. During the confusion, you managed to slip a pistol in your pocket. Now, all you have to do is escape, and hopefully find your way back home. See the extra info on the bottom for more ramblings. Additional Credits to : The authors of all the various programs I used. ================================================================ * Play Information * Episode and Level # : MAP09-MAP13 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : EDMAP, DRAW256, Graphic Workshop, VPIC, POVRAY, DEUTEX, DOOMVIEW, IDBSP, CMF2MID, RMB, MIDI2MUS Known Bugs : None * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this DOOM add-on in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you want to use the graphics, go ahead, but tell me first. * Extra Info * LEVEL 1 Underground Caverns Starting with only a pistol and your wits, you must escape from this makeshift prison. LEVEL 2 Volcano Prepare to be toasted. LEVEL 3 The Void One of the most surreal DOOM experiences you'll ever have. LEVEL 4 Nuclear Ruins A vaguely familiar building, now ruined by a meltdown. LEVEL 5 The Gate You have activated the gateway to escape, but it will take five minutes for it to open. Can you last that long? Technical stuff: Level 1 music: THEWALL.MID. (Pink Floyd) Level 2 music: PHANTOM.MID. (Andrew Lloyd Weber) Level 3 music: MKING.MID. (Classical) Level 4 music: DEDSOULS.MID. (Nine Inch Nails) Level 5 music: MARS.MID (Holst) The MOSSWALL, REDMETAL, BROWNCOL, and BLUEWALL graphics were raytraced using POVRAY. The SMOKYWAL graphic is a section from a picture of a sunset, flipped over vertically and horizontally. The BROKEN graphic is from ZION.WAD by Peter Grundy, <email removed>. The SMOKYWA2 is part of the picture of an eagle with an altered palette. Spoilers/Hints: . . . . . . . . (extra lines to avoid accidental viewing) . . . . . . . . . . . . (we highly suggest playing before looking at these) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LEVEL 1: How do I get the soulsphere? You have to use the archville's "jump". Obviously, you need the invulnerable to do this. How do I get the chainsaw? First you have to visit the room in the top right of the map with the blue key door and get the two skull keys there. Then go to the archville room, open the two doors, and you will find the chainsaw. Is there a computer map anywhere? Yes, in the top right blue key room. Look for an unusually straight wall. LEVEL 2: Where is the red key? In the room with the heart on the pillar, you can pass through one of the walls. NOTE: have the yellow key with you before you do this. Where is the blue skull key? A room to the far west on the map has two switches. One of them lowers a lift that lets you get across the gap in the bridge. The other one lowers a section of wall. You can then jump from the stairs adjacent to the yellow key room to this lowered floor. The blue skull key is in the rooms beyond. Is there a computer map anywhere? Yes, in the room with several chaingunners and one renevant there is a secret wall. LEVEL 3: Help! I keep getting lost! There is a computer map you can get very early on, but it will not help you much. Use decorations and corpses as landmarks. Try to draw out what you think the level might look like on paper. Or, if you don't mind the cancer and/or mutations it may cause, you can use IDDT. I keep getting hurt and I can't see a monster anywhere. Spectres match pretty well with the surroundings. (The good news is that there aren't that many.) How do I kill the cyberdemon? With teleport frag. The appropriate teleporter is lowered by a switch on one of the pillars. LEVEL 4: Where is the red key? There is none. I suppose someone else already took it. Guess you'll have to find another way through. LEVEL 5: Help! I'm dying! Sorry, no help here. Somehow you have to last the full 5 minutes.