The Seventh - Level 03: The Technology Base About nine hours after the transport started, the lift finally comes to a

The Seventh - Level 03: The Technology Base
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WAD Type
Title                   : The Seventh - Level 03: The Technology Base
Filename                : PRWRSV03.WAD
Loading Utils           : PRWRSV.EXE
Author                  : Michael "Prower" Reid
Gameplay Tweaking       : Adam Williamson (<email removed>)
Email Address           : <email removed>
Misc. Author Info       : The guy who's peeping at your from the otherside of
                          the street.
                          Co-Head News Reporter at
                          C and DooM2 are his life; er, hobbies.

Description             :

                   The Seventh - Level 03: The Technology Base

    About nine hours after the transport started, the lift finally comes to a
halt.  To entertain yourself during those long hours, you've been spending time
on the internet, browsing about pages.  You've also been spending a lot of time
on IRC, just chatting 'til the cows come home.  All this accomplished through a
small laptop computer that you found between two Plutonium barrels.  You decide
to wait for the president of the Los Angeles Marine Corps to state your next

* Entering #marine_187p *
* LAMS_Pres has joined #marine_187p *
<LAMS_Pres> The mission objectives are being uploaded via X-Com.
* LAMS_Pres has quit #marine_187p *
* File tranmission started [][][][][][][][][][]  Transmission succesful!
                           |        |         |
                          10%      50%       100%


    Alright, Marine!  Your first land mass conquered!  Try to keep this up
until the hypergate!
    This sector, Marine, is a vital part of your success in this mission.  On
Pluto, there is a huge technology base that is a large factor in the survival
of enemy life on the planet.  Your main goal is to destroy the central reactor
in the tekbase.  This task is not easy at all, though.  You need all three
security cards to open up the self-destruct switch.  On the plus side, you can
obtain them in any order.  Otherwise, this mission isn't going to be pretty.
    There are three sections, each containing a key to the power core
self-destruct.  The red key is located in Sector Epsilon, the communications
center.  There are several computers here, all which control Pluto's contact
to outside life.  You will have to destroy the reactor before any
of this area's inhabitants can send out a message to Triton, your next
    The blue key is located in Sector Theta, an abandoned part.  This area was
recently attacked by an unknown nemesis of the enemy, so nothing can live
there.  There should be security, however, because of the key in this area.
    The yellow key is located in Sector Omega, the armour and weapon storage
facility.  Don't get your hopes up, Marine - most of the armour is located
behind bars, as well as the weapons.  Don't even waste your time trying to
get in the cages.
    We will inform you of your next goal after you've destroyed the reactor.


    You get out your pistol and fifty bullets, which was all that the hyperlift
could carry, as well as put your knucklespike on your hand.  Sticking the
laptop computer in your backpack,  you get ready to open the door...

Beta - Testers          : Adam Williamson: <email removed>
                          Mike Watson (Cyberdem): <email removed>
Additional Credits to   : Adam Williamson, Richard J. Sham, Cyberdem, Rudy
                          Jurjako, Linguica, Aurican and Chrozoron for
                          recording demos for The Seventh 01 and 02.
                          All the fellows at #doom2 who encouraged me to
                          continue with The Seventh.  Except for about 1/8 of
                          the visitors, but they're deathmatch kinda peoples.
                          Also, Jesse Myers(njx9) and Scott Cover(Covaro)
                          were meant to be beta-testers, but I hadn't seen
                          njx9 in a while (and I didn't want to flood his
                          mailbox if he was on vacation), and Covaro was
                          visiting the bluegrass state, Kentucky.

* Play Information *

Map#                    : MAP03
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes - sky, and a couple of lights, and a (crappy)
                          reactor pic.
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Waded 1.83, Warm 1.6, Deth 3.92 for level editing
                          PC Paintbrush 5.00 for graphics
Known Bugs              : Yeah, right.  Like I'd have errors in my work!

* Copyright / Permissions *

Authors MAY use this level as a base to build additional

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get this WAD *

FTP sites:

BBS numbers: BBSes... ha


* Notes *

We're finally out of the underground/brick theme!  We've moved up to a tekbase
style in this level.  I'm sure plenty of people are happy, heh.

This one is a *lot* longer than Seventh 01 and Seventh 02.  Okay, not longer;
harder.  I've included a demo: a 6:01 run by me (the best time at this
point).  Adam's original time was a 13:04 (!), so that should be your time
(or higher) on your first try.  If it's lower, congrats, you're better than
Adam on first tries :D

I haven't found any bugs in this level.  Thanks to Adam for using BSP; now
I know that it's WARM doesn't stick things on invisible sectors, not me.

Date Released: Friday, June 26, 1998, 7:00PM (or so)


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