The Silenced Lamasery

The Silenced Lamasery

The first Strife pwad available on the internet as far as I know. This is a good size deathmatch level that should be suitable for anywhere from 2 to 8 playe...

Filenames
lamasery.wad
Size
729.61 KB
MD5
c5e50762d14b8727ecb35e4a639d1e3d
SHA-1
060a94e419ef215349556f998325e69ea7695911
SHA-256
73de20075ef49f697bf29ba265e5e4e6823d3c5ca7b0abf38581b88121434137
WAD Type
PWAD
IWAD
Engines
Strife
Lumps
14
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

===========================================================================
Game                    : Strife
Primary purpose         : Deathmatch
===========================================================================
Title                   : The Silenced Lamasery
Filename                : Lamasery.WAD
Version                 : v1.1
Release date            : August 14, 2003
Author                  : Mike Fredericks (Gokuma)
Email Address           : [email protected]
Other Files By Author   : pit.condemned.com

Description             : The first Strife pwad available on the internet as
                          far as I know.  This is a good size deathmatch
                          level that should be suitable for anywhere from 2
                          to 8 players.

                          Two player performance tested with a 700mhz comp
                          connected to a 120mhz comp with a 19200 serial
                          connection and it ran good.  I tried to keep the
                          detail at reasonably medium level, not too high or
                          too low.

                          Multiplayer varies substantially in Strife opposed
                          to Doom.  I suggest reading the additional gameplay
                          notes further down in this text file and also
                          Strife's multi.txt.

                          I recommend patching Strife up to v1.31.

Changes from first version : Fixed some a practically unnoticable error
                               resulting in unclosed sectors (Thanks for
                               pointing them out, Deep).
                             Changed and aligned many textures.
                             Adjusted light levels.
                             Switched some assault guns and crossbows.
                             Added some more detail.
                             Added a way to get berserk punch once (but you
                               can always exit and come back to the level to
                               reset it)
                             Replaced a demo.

Additional Credits to   : Phoenix for recording a demo with me (when he had
                            only played Strife for the first time just the
                            night before).
                          Albert Dewey for a 3D cross trick in his
                            evildog2.wad (map01 of heroes2.wad) for Doom 2
                            that I used a slight variation of in this level.
                          id for Doom 2 map18 which this level contains a
                            courtyard modeled roughly after.
                          Creators of editors used.
                          Rogue and Velocity for Strife.
===========================================================================
* Play Information *

MAP #                   : MAP01
Single Player           : Player starts only
Cooperative 2-8 Player  : Player starts only
Deathmatch 2-8 Player   : Designed for
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : Yes, midi of Pantera's "This Love" from
                          http://tablature.narod.ru/pantera.htm
                          This happens to be the song Doom 2's map18 and 27's
                          music was a cover of.
Demo Replaced           : Yes, a not so serious deathmatch


* Additional Gameplay Notes *

When using parameters with Strife, remember that the exe is strife1.exe.
Strife.bat of course will not pass on parameters.

Strife's multiplayer mode seems to be deathmatch only with no way to play
cooperative.  As far as I know, coop player starts 2 through 8 are completely
pointless, but I still put them in just in case.

You can fake multiplayer like this:

ipxsetup -nodes 1 -file lamasery.wad -altdeath -warp 1 -skill 3

Also, Strife's default start map is really map02, the Town, while this wad
replaces map01, the Sanctuary.  So exiting this map will take you to the town
while a couple exits there will bring you back to this map.

On skill 3 only I put teleport beacons by the player starts.  Different
players can summon their own armies of allies and once a player fires on an
enemy, all out war will break out between the different sides.  Strife
defaults to skill 2 if you don't use the -skill parameter.

I suggest using DeathManager (dm.exe) from Doom for launching Strife
multiplayer games.


* Construction *

Base                    : New level from scratch
Build Time              : a few days on and off
Editor(s) used          : Deth v4.24, DeepSea v11.77 shareware, Warm v1.6,
                          NWT v1.3, midi2mus, Wintex v4.3, TED v1.2
Known Bugs              : none

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, but please e-mail me first.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp://archives.3dgamers.com/pub/idgames/levels/strife/ and mirrors

Web sites: http://pit.condemned.com

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4

Endoom

ENDSTRF

ENDSTRF

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█▐                                                                          ▌███
█▐                                                                          ▌███
█▐                                                                          ▌███
█▐                                                                          ▌███
█▐                          The Silenced Lamasery                           ▌███
█▐                                                                          ▌███
█▐                               version 1.1                                ▌███
█▐                                                                          ▌███
█▐                   a Strife deathmatch level by Gokuma                    ▌███
█▐                                                                          ▌███
█▐                       e-mail:  [email protected]                        ▌███
█▐                 ──────────────────────────────                  ▌███
█▐                                                                          ▌███
█▐                         site:  pit.condemned.com                         ▌███
█▐                                                                          ▌███
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Lumps

Name
SHA1
MD5
Size
ENDSTRF
a64b75317d6282abdafbed8ec78320c8d7b4502a
37f4a0cbe6c0f3664919d1672c5beda3
3.91 KB
DEMO1
2e3ad84a3a5edf2fa44c1a51817ab37e055de5d2
08e8d23b640c3e032e241bc9a05d0abc
577.07 KB
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
edc5bc0d8ac1fa1d6e44a97955596c4bd7ebe8d3
ab35cf1300575089275fc8e234624876
1.96 KB
LINEDEFS
3b66322b3f95d06b7ab876bbabec517d22a2df29
7f59718ac50fef9f19d2faded4d1f900
13.97 KB
SIDEDEFS
ec01ad0ba89f616f9c9448794bed3f42e6ef195a
29385361446e0a08260f5bcf83ebbc38
47.05 KB
VERTEXES
2a6f7fd598389c5813f7e3ec7104fdd530ce69c3
bc176aba59b109dd03932e1d154eebbb
3.71 KB
SEGS
a4cd91631ec5ef43f9671c5281d289886b7d9794
6c5b654118dcee50e0d994c8ee8ef52b
20.91 KB
SSECTORS
9aab045d6b59b4d2ef793eed0200c0ed5079d8a0
a0b7c60c26df3951e43030ebbdf02767
2.36 KB
NODES
29661a48f34318449a89126a4a4951b74bb5d0a6
c5b8e780cd57cac6b6a203501c735fbb
16.49 KB
SECTORS
aec0d5c59a27493c147f85f88fef8d0d9660deec
5dbec7e27eddb09a50a61627a0942586
5.71 KB
REJECT
606ad9e70125548234f7b21608849e9cd0587e30
701910d6c0964082eec363d31ce8a977
6.18 KB
BLOCKMAP
7b44dd4cad5ea5696afe9ff9adcda02b2fa1973f
8dcf6481ac142434e82085aff1163d88
7.26 KB
D_ACTION
e4c36242e006c257dc08c0e4a8277907d4850b18
a7e3f07ffb25b121663c20d5bdef118e
22.79 KB