The Wailing Horde
Warning: This map is big! There's 400+ monsters on Ultra Violence. And the layout is non-linear. It'll probably take you an hour to complete unless...
=========================================================================== Advanced engine needed : Limit removing Primary purpose : Single play =========================================================================== ================================================================ Title : The Wailing Horde Filename : wailhord.wad Date of release: May 2014 Author : Chris Hansen Other Files By Author : Flay The Obscene series High/Low series CH Retro Episode Helpyourselfish In A World Rip it, Tear it, Smash it! Shoot! Meek Bloody Realms of Hell C'mon bro, I got tigerblood! Rising Blood Frontier Settlements: Distress Hellcore map15 (revamp) maps for 2002 A Doom odyssey + many more =========================================================================== Misc. Author Info : http://www.windward.dk/TDR <email removed> =========================================================================== Story : There is no story. Just kill everything and do it well! ========================================================================== Description: Warning: This map is big! There's 400+ monsters on Ultra Violence. And the layout is non-linear. It'll probably take you an hour to complete unless you are really good. So, if you're not a fan of that combination, then... well, just don't complain about it I guess. It's all intentional :) This level is my interpretation of an action filled and slightly different episode 2 level. I tried to stay true to the style of eps. 2, but cranked it up a bit. It's like my "Rip it, Tear it, Smash it!", only on drugs! As I said, there's a ton of monsters, a crazy cool metal track and enough variety in the gameplay to make you dizzy! I loved making this level and I feel it's the best one I've made in a loooong time. It's on a personal top three of my own work. It has been tested in a variety of sourceports and we've tried to optimize it to be compatible with as many as possible. I don't know what else to say, really. Just play it. I'm sure most of you will enjoy it :) ========================================================================== Testers: SteveD, plums, Dennis K, Brad Spencer and Stormwalker for feedback, useful comments and advice! Thanks a lot guys! ========================================================================== Additional Credits to : Jimmy for the awesome midis! plums for help with optimizing the pwad. Skulltag (clouds) and Eye del Cul (mountains) for the images I used as ingredients to make the sky. The Doomworld forums and the good people there for providing answers to my stupid questions. =========================================================================== * Play Information * Episode and Level # : DOOM, E2M1 Single Player : Yes Cooperative 2-4 Player : Starts are there. Untested. Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Music : Yes. New Graphics : Yes. Demos Replaced : No * Construction * Base : New level from scratch Build Time : 5 months with another release in the middle of it. Editor(s) used : Doom Builder, Slade, Doom Font, Paint.net Known Bugs : None. May Not Run With... : Works with vanilla, but you might see VPOs. How To Run The File: Anyway you prefer. =========================================================================== * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =========================================================================== * Where to get this WAD * http://www.doomworld.com/idgames http://www.windward.dk/TDR (end of document.)