Earth lost contact with the scientists on Titan, one of the moons on Saturn. You've been sent to check it out.

8.59 MB
WAD Type
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09
Update to               : titan.zip
Advanced engine needed  : ZDoom
Primary purpose         : Single play
Title                   : Titan
Filename                : titan.wad
Release date            : 23 September 2004 (version 1.0)
                          6 August 2014 (version 1.1)
Author                  : Jesper Krag Rasmussen (Ixnatifual)
Email Address           : <email removed>
Other Files By Author   : Titan 2 (titan2.wad) and Titan 1024 (tita1024.wad)
Misc. Author Info       : 

Description             : Earth lost contact with the scientists on Titan,
                          one of the moons on Saturn. You've been sent to
                          check it out.

Additional Credits to   : id Software for DooM(tm)
  The playtesters
                             - GreyWanderer
                             - Bouncy
                             - giest118
                             - Graf Zahl
                             - Lexus Alyus
                             - Risen
                             - TheDarkArchon
                             - Vader

  TheDarkArchon for the Hectebus

                          Sam Dicke for the Chainsaw Zombie
                          (original DECORATE by Bouncy)

  Vader for the Lord of Heresy graphics
                          (original DECORATE by Bouncy)

                          WarCraft III and Quake for some of the sounds
* What is included *

New levels              : 9
Sounds                  : Yes
Music                   : Yes (just Doom tunes, though)
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : 
Other files required    : None

* Play Information *

Game                    : DOOM2
Map #                   : Map01, Map02, Map03, Map04, Map05, Map06, Map07,
                          Map08, Map09
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for (but untested)
Deathmatch 2-4 Player   : No
Other game styles       : 
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch / Modified (name of original file)
Build Time              : About 7-8 months.
Editor(s) used          : Doom Builder and Zeth
Known Bugs              : 
May Not Run With...     : Scissors?

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

CHANGES FROM 1.0 -> 1.1
 - Level 2's ending teleporter trap ceased to function in newer versions
   of ZDoom. My guess is that the behaviour it was relying upon to work
   turned out to be a bug. This made the level impossible to beat in newer
   versions of ZDoom. This problem is now fixed.
 - Fixed a similar but less critical teleporter ambush in level 5.
 - Fixed the issue where an Arch-Vile was mysteriously absent in an area
   of level 7 on Ulra-Violence.
 - Fixed the issue where a Zombie Marine and Baron of Hell would spawn
   inside each other on level 8 on difficulties lower than Ultra-
 - Fixed a few cases of objects falling from the sky at the beginning of
   a level.
 - Fixed a bug that prevented the player from jumping in level 9.

This is my first WAD ever, so you'll notice that the earlier maps aren't
as good as the later ones. Also it is VERY important that you run this
with ZDoom. You can get it at www.zdoom.org.
Feedback is very welcome!


You thought it was over... Wait, actually you didn't. You knew it would
never be over. Every time you save mankind, it's just a matter of time
before the demon bodies hit the floor once more. Hell's hordes are
seemingly endless. No matter how many you kill, they just come back...
stronger every time.

Out the shuttle window you can see Saturn in the distance. It all
started 15 months ago, when geologists noticed significant changes on
Saturn's moon, Titan. The ice block had started melting. Probes
discovered that even the rock itself on Titan had begun to change, and
that the moon's internal core was bustling with activity.

Never knowing when to take a hint, the UAC constructed a mineral storage
facility and a laboratory on the moon, intent on figuring out what was
going on, and how they could take advantage of it.

2 weeks ago all contact with Titan ceased. Big surprise. This is where
you come in.

There are some new monsters in Titan, who are also present in the ZDoom
Community Monster Pack, although they are modified a bit. The zombie
marine I made myself, although it also appears in the Monster Pack. You
won't need the Monster Pack with Titan, since the monsters are already
in the WAD.

Chainsaw Zombie
This zombie switched his pistol for a chainsaw. Depending on your
distance to him, it's either your gain or your loss. Fortunately
he's neither fast nor tough. Plus you can always hear him coming.

Zombie Marine
You were wondering what happened to all the other marines. Obviously,
they got zombified and hid in some backwater hell pit until now. These
bastards fire plasma in your general direction, so get rid of them
fast! One clean shot with the super shotgun should take care of them.

Lord of Heresy
This guy resembles a Baron of Hell a lot. Except his face looks a lot
meaner, and he has wings. Turns out while all the Hell Barons and
Hell Knights were busy fighting you, the Heresy Lords were inventing
new ways to abuse energy balls. The Heresy Lord will toss energy balls
like there was no tomorrow, and even has a powerful nova attack. If you
plan to live, keep your distance.
Mineral Storage (MAP01)

Mineral Storage (MAP01)

DM Spawns
Co-op Spawns
Top Floor (MAP02)

Top Floor (MAP02)

DM Spawns
Co-op Spawns
Warp Point (MAP03)

Warp Point (MAP03)

DM Spawns
Co-op Spawns
Experimental Labs (MAP04)

Experimental Labs (MAP04)

DM Spawns
Co-op Spawns
Substructure (MAP05)

Substructure (MAP05)

DM Spawns
Co-op Spawns
Healer's Pass (MAP06)

Healer's Pass (MAP06)

DM Spawns
Co-op Spawns
Theater of Pain (MAP07)

Theater of Pain (MAP07)

DM Spawns
Co-op Spawns
Bloodthirst (MAP08)

Bloodthirst (MAP08)

DM Spawns
Co-op Spawns
The Nexus (MAP09)

The Nexus (MAP09)

DM Spawns
Co-op Spawns
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