Torment and Torture 3 : Fortress of Damnation
The latest successor in the TNT series. As known, you will encounter a lot of ZDoom effects, neat detailed areas and of course scripting :) (not in...
Torment and Torture 3 : Fortress of Damnation
=========================================================================== Title : Torment and Torture 3 : Fortress of Damnation Filename : tnt3.wad Date Finished : April 5th, 2003 Author : Daniel "Tormentor667" Gimmer Web Page : http://www.tormentor667.de (Tormentor's Realm 667) Previous Work: Torment & Torture 2 : Armory of Pain Torment & Torture (WIAW Winner) Perforated Entrails Beta Release X-Mas Deathmatch Map01 Remixes Compilation (grab all @ www.tormentor667.de) Email Address : <email removed> Description : The latest successor in the TNT series. As known, you will encounter a lot of ZDoom effects, neat detailed areas and of course scripting :) (not included are the many surprises placed in the map :D Additional Info: For all of you guys who don't like my brown style: Don't play this map in case you have ever taken a look at the "ikpack" texture set. The only difference this time is, that the brown colors vary and there are also some areas with white & black color shemes ;) Also, it is important that you know, that I have really tried to change my quakish style of TNT2 back to a more doomish style so you don't feel lost in one of those new 3D games. I hope I succeeded ;) Story: After fighting your way trough the Ogro Steel Armory Grounds, you find yourself on the icey peak of the mountain. Now, your way leads straight ahead the "Fortress of Damnation" where you will find the last hell portal, the last source of terror on earth. Small snowflakes fall down the sky and you can see parts of an security building through the thick fog... but wait... someone's is moving there... groaning... Technical Important Info: Some areas are high detailed and the map slowed a bit down with 1024 x 786 at my Athlon XP 2100+ (256MB DDRAM) so if you encounter performance problems, try a smaller resolution or buy a new pc ;) New Monster Info: ||Soul Harvester|| - On the battlefields of earth, the undead remains of some imps survived by gathering souls of their blasted victims. Now, these tormented souls supply their host with strong power and still try to escape their cruelly dwelling. Help'em by using ur Super Shotgun ;) Be careful, these black imps are stronger then normal brown ones. ||Hell Warrior|| - Don't unterestimate them. They may be not as strong as a Baron of Hell but carry a strong titanium shield with which they can protect theirselves and even reflect your projectile weapons (BFG, Plasma, Rocket). Also, they have the ability to shoot with their shield. ||Enh. Cacodemon|| - Fresh meat directly from hell: The new cacodemons you will encounter at the icey combat fields spit three fireballs at once at you. This performance demands a lot of their vital hellpower and so on, they are easier to be killed, though a strong opponent, more then ever in swarms. Be sure to encounter a few other enemies ;) I just don't want to tell you everything :) New Weapon Info: ||Flame Bomb|| - A very devastating weapon if you use it against a larger group of inferior or superior demons. When the Bombs explode they have a very large damage radius, a high damage rate but are not as dangerous for you as the rocket launcher is (unfortunately also not as strong as the rocket launcher), nevertheless, you will love the weapon ;) Thx goes to : Nick Baker for a few textures out of "Nightmare 1" Ikka Keränen for the "IK Textures Pack" Gothic Team for some "Gothic Textures" Doomworld and ZDoom.Notgod forums for technical support as always :) The "Hellstorm Team" because they gave me the idea of creating a re-colored HellKnight with shield (check the "N'Garai Daemonites" @ www.doomworld.com/hellstorm/monsters.html) Randy Heit for ZDoom 2.0 Special Thx goes to: Enjay for the "Snow Script" and not to forget for his incredible good help with ZDoom 2.0 features, for his comment on TNT2 and else! Visit his site for amazing ZDoom scripts over at http://members.lycos.co.uk/Enjay001/ :) LilWhiteMouse for her amazing renderings and drawings in my mining facilites (which I unfortunately didn't need :( ), for some scripting, for a lot of tipps, for the flamethrower in vile.wad and also for maybe being the only woman in our community :) Visit her site @ http://imechanation.deepdreams.net/ and check her amazing ZDoom 2.0 projects! My Beta Tester Team: Melfice Darkmage Little Faith iori doomer ...especially: Nanami & Cyrez for fixing up the level wads, helping me with the floating fire- bomb fuel and removing unused textures :) =========================================================================== * Play Information * Map # : Map01 - 02 Source Port: ZDoom 2.0 (cab28+) (http://zdoom.notgod.com/lars/) Single Player : Yes Cooperative 2-4 Player : Just try it ;) Deathmatch 2-4 Player : No Difficulty Settings : Just Ultra Violence (for Xperts only!) New Sounds : Yes (Ambient sounds and monster sounds) New Music : Yes! Nice and high quality MOD ;) New Graphics : ...goes without saying! * Construction * Base : Just from scratch! Build Time : 4 Months Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex Known Bugs : None * Other Information * Where to Get: www.tormentor667.de and also at 3dgamers archive Copy Information: You can copy and edit everything in this map as long as you keep my name and the contributors' names in the txt file :)