A nice little 2-4 player Deathmatch level, with 4 players it should be insane. Check out the "floating" effect! This level wreaks havoc o...
================================================================ Title : Trapped Author : Peter Kasting, aka Dr. 0 Email Address : <email removed> Misc. Author Info : Author many other great Doom II levels: Ambush!.WAD : 1-player, 1 lev Deimos.WAD : 1-player, 1 lev Chasms.WAD : Deathmatch 2-4 player, 4 levs Platform.WAD: Deathmatch 2-4 player, 1 lev Zer0.WAD : Deathmatch 2-4 player, 4 levs Attacked.WAD: Deathmatch 2-4 player, 1 lev Surprise.WAD: Deathmatch 2-4 player, 1 lev Description : A nice little 2-4 player Deathmatch level, with 4 players it should be insane. Check out the "floating" effect! This level wreaks havoc on people who like to use projectile weapons. Additional Credits to : DWANGO6.WAD, for having that floating soulsphere that intrigued me and led to me learning the tricks to do this level Matt Ayres for WADED, Peter Monks for TED, Olivier Montanuy for DEUTEX, Sensor Based Systems, Inc. for DEEP Sean Hanson for dying so well id Software for creating the most addictive product anywhere ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : If you want to explore. Cooperative 2-4 Player : Yes, but only if its 2 on 2 deathmatch cooperative. Deathmatch 2-4 Player : Uhhhh.... huh huh huh... huh huh... Difficulty Settings : No. If you play with them, it's not too hard to implement them yourself. New Sounds : No. I have yet to find good death sounds. New Music : Yeah, I took the old lev22 music and put it here... (I think that music is used on other levs too) I'm writing my own, but it's hard to convert MOD (the format I write in) to MIDI easily... New Graphics : Why bother? Demos Replaced : Zippo. Maybe later. * Comments * The chainsaws are for if you run out of ammo. Note that this means you are good enough to have stayed alive a long time. Don't fall into the trap! THERE IS NO WAY OUT!! (except, of course, death.) The invisible sectors that make the "floating" effect possible simply don't touch anything else and have both sidedefs on each linedef set to the same sector. In other words, instead of making the "inside" sidedefs border one sector and the "outside" ones border another, they both reference the same sector. Too confusing? Use a good map editor like Deep and look at the level. * Construction * Base : New level from scratch Build Time : A day Editor(s) used : Waded 1.49, Ted 1.2, Deutex 3.6, Deep 8. Known Bugs : No. Frankly, why anyone would distribute a buggy level is beyond me. * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If the file is to be added to a CD collection or any collection of sorts, please e-mail me before hand at <email removed> so I know where to get the collection! * Where to get this WAD * ftp.cdrom.com (and mirrors) The Spaceport BBS (360) 681-2706 The Dungeness Light BBS (360) 683-1095