USQ IRC goes Hogwild
125.67 KB
WAD Type
Title                   : USQ IRC goes Hogwild
Author                  : Chris Willacy
Email Address           : <email removed>
Misc. Author Info       : Doom Legend and sexy linedef implementor.
: Oh..and drumming filthmeister.
Description             : This WAD is a representation of the Uni
                          of Southern Queensland refec/library/thingo
                          builing in which i spend most of my time. 
  Yay! Now i can go places no student has been
  before. Ideal deathmatch wad if opponents
          can agree to stick to certain areas (ie. Don't hide
                          out and be scardey-cats). 
Additional Credits to   : Deadly Dave (master of the stakeout), Moory 
: (wide-area weapons specialist and piano-guitar legend)
: and anyone else i thrash.
: Also Geoff Allan and Id software.

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes but it's preeety hard (or do i suck?) I have finished
: it once or twice on skill 3 and once on skill 4.
Cooperative 2-4 Player  : Yes..i guess.
Deathmatch 2-4 Player   : Yes indeed! Mucho fun!
Difficulty Settings     : Not really. A few less badies on hurt me plenty.
Difficulty              : 9.5/10
Sexiness: Lots
New demos               : None
New Sounds              : No, but soon to be added.
New Graphics            : No, but ditto.
                        : Watch out for the next version which will include
                          some cafeteria ladies instead of sargents plus
                          others. Plus I may include more maps in the future
                          in this wad. Time will tell.
* Construction *

Base                    : New level from scratch
Build Time              : About 20 hours, plus playtesting and destroying
                          Moory, plus 45 hours swearing at windows after
                          it locked up 1,873,744 times.
Editor(s) used          : DoomED 2.60b2 & 3.0b and IDBSP 1.something.
Known Bugs              : Few Graphical glitches towards refec entrance 
                          while standing in window at southend room of level.
: This is due to limit of invisible sidedefs in 1.2
: Does not show up in 1.666

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels but whats the point? It's my creation not yours. Feel free
to add items and monsters if you feel its too hard/not hard enuff.
I concentrated on layout more than monster placement so shift the monsters
around if ya want.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute  this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. Tell me if you're gonna do so.

* Where to get this WAD *

From a friend, from someones bag, from your local DooM legend, perhaps even a bbs
or the like. Someone may (should?) upload it to

Comments, suggestions, etc appreciated. Email address above.


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