USQ IRC goes Hogwild
USQ IRC goes Hogwild
================================================================ Title : USQ IRC goes Hogwild Author : Chris Willacy Email Address : <email removed> Misc. Author Info : Doom Legend and sexy linedef implementor. : Oh..and drumming filthmeister. Description : This WAD is a representation of the Uni of Southern Queensland refec/library/thingo builing in which i spend most of my time. Yay! Now i can go places no student has been before. Ideal deathmatch wad if opponents can agree to stick to certain areas (ie. Don't hide out and be scardey-cats). Additional Credits to : Deadly Dave (master of the stakeout), Moory : (wide-area weapons specialist and piano-guitar legend) : and anyone else i thrash. : Also Geoff Allan and Id software. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes but it's preeety hard (or do i suck?) I have finished : it once or twice on skill 3 and once on skill 4. Cooperative 2-4 Player : Yes..i guess. Deathmatch 2-4 Player : Yes indeed! Mucho fun! Difficulty Settings : Not really. A few less badies on hurt me plenty. Difficulty : 9.5/10 Sexiness: Lots New demos : None New Sounds : No, but soon to be added. New Graphics : No, but ditto. : Watch out for the next version which will include some cafeteria ladies instead of sargents plus others. Plus I may include more maps in the future in this wad. Time will tell. * Construction * Base : New level from scratch Build Time : About 20 hours, plus playtesting and destroying Moory, plus 45 hours swearing at windows after it locked up 1,873,744 times. Editor(s) used : DoomED 2.60b2 & 3.0b and IDBSP 1.something. Known Bugs : Few Graphical glitches towards refec entrance while standing in window at southend room of level. : This is due to limit of invisible sidedefs in 1.2 : Does not show up in 1.666 * Copyright / Permissions * Authors may use this level as a base to build additional levels but whats the point? It's my creation not yours. Feel free to add items and monsters if you feel its too hard/not hard enuff. I concentrated on layout more than monster placement so shift the monsters around if ya want. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Tell me if you're gonna do so. * Where to get this WAD * From a friend, from someones bag, from your local DooM legend, perhaps even a bbs or the like. Someone may (should?) upload it to infant2.sphs.indiana.edu Comments, suggestions, etc appreciated. Email address above.