This level really kicks ass. It's a bit HUGE though. Even if you know what you're doing, it probably would take a good hour or so to complete. PLEA...

"Underground Maelstrom"
389.42 KB
WAD Type
�������������������( DOOM 1 PATCH WAD DESCRIPTION FILE )����������������������
Title                   : "Underground Maelstrom"
Filename                : UNDERG.WAD
Author(s)               : SiNGE (Nick Bousman)
                          (With help from Fimm)
Email Address           : <email removed>
Misc. Author Info       : Fearless Leader of Vectorscope Software
Date Released           : 8/7/95

Description             : This level really kicks ass. It's a bit HUGE though.
                          Even if you know what you're doing, it probably 
                          would take a good hour or so to complete. PLEASE 
                          PLEASE try it the first time WITHOUT the Doom 
                          cheaty codes. We dare ya to. And remember, SAVE 
                          OFTEN! ;D BTW, it seems more people have DOOM2 than 
                          DOOM, so many of you will be converting this over 
                          to DOOM2. But TRY at least once, to play it in it's 
                          original DOOM format. But really, this level is,
                          although made by myself, one of my favorites 
                          (especially in multi-player mode). I had a lot of 
                          fun making this level.

Setting                 : Your mission is as follows - You have been hired to
   (SUGGESTED READING!)   take out a strategic enemy base. Due to government
                          cutbacks, you are the only one we could afford to 
                          hire. Plus, we can only equip you with a pistol for
                          your mission (again, government cutbacks!). We'll
                          transport you down to the front of the base. Once
                          you've been spotted, the base's security system 
                          will be activated. Get through the entrance and 
                          take the elevator to the central core of the base
                          (underground of course!). You must proceed through
                          the base until you can find the enemy's Cyberdemon
                          leader. There will be a series of seven bulkheads 
                          blocking the way to the Cyberdemon's domain. Each
 Notice the fun ���Ŀ     one can be activated by lowering an eyeball-like
 happy Vectorscope  �     switch. Once all seven have been lowered, you can
 logo on the beacon!�     proceed to go in and take out the Cyberdemon. There
        _�_         �     is also rumored to be a "viewing" room where you can
       (_�_)        �     see your progress of lowering the bulkheads. Once
       (_�_)        �     you have obliterated the Cyberdemon, take the 
       (_�_)        �     elevator back to the surface, activate the homing 
         �          ����> beacon we have set out for you, and you'll be 
                          transported back to the ship.
Additional Credits to   : Grim and Thatcher of KEWL! BBS 
                            (Great testing job guys!)
                          Kwai Chang Caine of Urbanite BBS
                            (Again for testing. I was too lazy to fix that
                            oddity with the pillars, heh.)
                          Those wonderful guys at ID who made DOOM in the 
                            first place.
                          Whoever wrote WALLS2.WAD (I ripped a few sounds
                            from it, thanx ;)
                          Justin Fisher (Author of the A L I E N S patches. 
                            Again, for the wonderful sounds I ripped.)
                            BTW, I LOVED your aliens patch, and I too enjoy 
                            WADs with fun effects and interesting architecture
                            as opposed to simple rooms connected with doors. 
                            If you get to see this WAD and like it, please 
                            drop a line. ;)......heh

� Play Information �����������������������������������������������������������

Episode and Level #     : E1M1
Single Player           : Yup (What it's meant for)
Cooperative 2-4 Player  : Yup (Tho some hallways and elevators are only big
                               enuff for 1 person, it's really fun to play
                               like this. It will take quite a while to
                               complete tho. Our testers took 2 hours.)
Deathmatch 2-4 Player   : Yes (But it's a VERY big level. You'll probably
                               rarely see each other. But I DID add lotsa
                               weapons and soulspheres in DeathMatch to keep
                               everyone on their toes just in case ya wanna
                               try it.)
Difficulty Settings     : All difficulty settings are implemented.
New Sounds              : Yup
New Graphics            : Just a couple of things (Namely, two).
New Music               : Um, I was gonna, but all the MIDI's I had lying
                          around sucked.
Demos Replaced          : None

� Construction ���������������������������������������������������������������

Base                    : New level from scratch
Editor(s) used          : WADED 1.42 (Ok, Mr. Aryes, I'll register if you
                                      fix all the really annoying bugs.)
                          DMAUD 1.1 (Awesome program)
                          DMGRAPH   (Also quite spiffy)
Known Bugs              : If you're using nice versions of DOOM like 1.666+, 
                          no. Otherwise there's sometimes weird flashes when
                          passing between tall sectors, and sometimes strange
                          HOM effects when theres over 16 2-sided linedefs
                          in view.
Time                    : About a month or so. Lots of testing. 
                          Lots of node-building.

� Copyright / Permissions ����������������������������������������������������

Authors MAY NOT use this level as a base to build additional levels unless
they contact the author (Me!) first and get permission.

You MAY distribute this WAD, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact with the WAD. If a profit is to be gained by such distribution (such
as CD-ROM WAD collections), you must first contact the author (Me again) 

BTW, this WAD is shareware. That means if you use it for more than, oh say,
one minute and like it, you really should register it. But we don't want 
money or anything, just drop a line. E-mail us. Please?       ;D

� Where to get this WAD ������������������������������������������������������

BBS numbers:    KEWL! BBS - 415.592.8520 
             Urbanite BBS - 415.528.6602

Other: Get it from us for free if you send your own disk.
       Suggestions and comments are always welcome.
       You can E-mail us as well. Enjoy!

       Vectorscope Software
       321 Arlington Way
       Menlo Park, CA 94025

       (Address and E-mail might not be the same after 1997)
� Misc. Stuff ����������������������������������������������������������������
       Vectorscope also makes cool games, MODs, ANSi, GIFs, and 
       other spiffy stuff. Look around for some of our other products.
       Check the CATALOG.DOC that SHOULD have come with the WAD to see 
       examples of our other projects. And if you liked this WAD, try getting
       my other WAD, ENIGMA.WAD. BTW, one of our other members, CyberMan Gold
       is working on a couple of Doom 2 PWADs. They'll kick. I'm also planning
       to make some Doom 2 DeathMatch PWADs. Look around for them, they'll 
       also be cool.


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