This level really kicks ass. It's a bit HUGE though. Even if you know what you're doing, it probably would take a good hour or so to complete. PLEA...
�������������������( DOOM 1 PATCH WAD DESCRIPTION FILE )���������������������� Title : "Underground Maelstrom" Filename : UNDERG.WAD Author(s) : SiNGE (Nick Bousman) (With help from Fimm) Email Address : <email removed> Misc. Author Info : Fearless Leader of Vectorscope Software Date Released : 8/7/95 Description : This level really kicks ass. It's a bit HUGE though. Even if you know what you're doing, it probably would take a good hour or so to complete. PLEASE PLEASE try it the first time WITHOUT the Doom cheaty codes. We dare ya to. And remember, SAVE OFTEN! ;D BTW, it seems more people have DOOM2 than DOOM, so many of you will be converting this over to DOOM2. But TRY at least once, to play it in it's original DOOM format. But really, this level is, although made by myself, one of my favorites (especially in multi-player mode). I had a lot of fun making this level. Setting : Your mission is as follows - You have been hired to (SUGGESTED READING!) take out a strategic enemy base. Due to government cutbacks, you are the only one we could afford to hire. Plus, we can only equip you with a pistol for your mission (again, government cutbacks!). We'll transport you down to the front of the base. Once you've been spotted, the base's security system will be activated. Get through the entrance and take the elevator to the central core of the base (underground of course!). You must proceed through the base until you can find the enemy's Cyberdemon leader. There will be a series of seven bulkheads blocking the way to the Cyberdemon's domain. Each Notice the fun ���Ŀ one can be activated by lowering an eyeball-like happy Vectorscope � switch. Once all seven have been lowered, you can logo on the beacon!� proceed to go in and take out the Cyberdemon. There _�_ � is also rumored to be a "viewing" room where you can (_�_) � see your progress of lowering the bulkheads. Once (_�_) � you have obliterated the Cyberdemon, take the (_�_) � elevator back to the surface, activate the homing � ����> beacon we have set out for you, and you'll be transported back to the ship. Additional Credits to : Grim and Thatcher of KEWL! BBS (Great testing job guys!) Kwai Chang Caine of Urbanite BBS (Again for testing. I was too lazy to fix that oddity with the pillars, heh.) Those wonderful guys at ID who made DOOM in the first place. Whoever wrote WALLS2.WAD (I ripped a few sounds from it, thanx ;) Justin Fisher (Author of the A L I E N S patches. Again, for the wonderful sounds I ripped.) BTW, I LOVED your aliens patch, and I too enjoy WADs with fun effects and interesting architecture as opposed to simple rooms connected with doors. If you get to see this WAD and like it, please drop a line. ;)......heh ������������������������������������������������������������������������������ � Play Information ����������������������������������������������������������� Episode and Level # : E1M1 Single Player : Yup (What it's meant for) Cooperative 2-4 Player : Yup (Tho some hallways and elevators are only big enuff for 1 person, it's really fun to play like this. It will take quite a while to complete tho. Our testers took 2 hours.) Deathmatch 2-4 Player : Yes (But it's a VERY big level. You'll probably rarely see each other. But I DID add lotsa weapons and soulspheres in DeathMatch to keep everyone on their toes just in case ya wanna try it.) Difficulty Settings : All difficulty settings are implemented. New Sounds : Yup New Graphics : Just a couple of things (Namely, two). New Music : Um, I was gonna, but all the MIDI's I had lying around sucked. Demos Replaced : None � Construction ��������������������������������������������������������������� Base : New level from scratch Editor(s) used : WADED 1.42 (Ok, Mr. Aryes, I'll register if you fix all the really annoying bugs.) DMAUD 1.1 (Awesome program) DMGRAPH (Also quite spiffy) Known Bugs : If you're using nice versions of DOOM like 1.666+, no. Otherwise there's sometimes weird flashes when passing between tall sectors, and sometimes strange HOM effects when theres over 16 2-sided linedefs in view. Time : About a month or so. Lots of testing. Lots of node-building. � Copyright / Permissions ���������������������������������������������������� Authors MAY NOT use this level as a base to build additional levels unless they contact the author (Me!) first and get permission. You MAY distribute this WAD, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact with the WAD. If a profit is to be gained by such distribution (such as CD-ROM WAD collections), you must first contact the author (Me again) first. BTW, this WAD is shareware. That means if you use it for more than, oh say, one minute and like it, you really should register it. But we don't want money or anything, just drop a line. E-mail us. Please? ;D � Where to get this WAD ������������������������������������������������������ BBS numbers: KEWL! BBS - 415.592.8520 Urbanite BBS - 415.528.6602 Other: Get it from us for free if you send your own disk. Suggestions and comments are always welcome. You can E-mail us as well. Enjoy! Vectorscope Software 321 Arlington Way Menlo Park, CA 94025 (Address and E-mail might not be the same after 1997) � Misc. Stuff ���������������������������������������������������������������� Vectorscope also makes cool games, MODs, ANSi, GIFs, and other spiffy stuff. Look around for some of our other products. Check the CATALOG.DOC that SHOULD have come with the WAD to see examples of our other projects. And if you liked this WAD, try getting my other WAD, ENIGMA.WAD. BTW, one of our other members, CyberMan Gold is working on a couple of Doom 2 PWADs. They'll kick. I'm also planning to make some Doom 2 DeathMatch PWADs. Look around for them, they'll also be cool. _�_ (_�_) (_�_) (_�_) �VECTORSCOPE