A (maybe?) slaughtermap with a focus on nonessential exploration. About half of your time can be dedicated to these areas, but of course they rewar...

Union Aerospace Computers
413.98 KB
WAD Type
Archive Maintainer      : An update to a wad no longer available, so not really an update,
  author has also changed names.
Advanced engine needed  : None
Primary purpose         : Single and Coop play
Title                   : Union Aerospace Computers
Filename                : NewUac.wad
Release date            : 7/29/2016
Author                  : OverStory_Lover_63
Email Address           : [redacted]
Other Files By Author   : None yet.
Misc. Author Info       : AKA SuicidalBabe420, AKA the kid that didnt figure out coon was
  a racial slur until he had already named half of his accounts after it.

Description             : A (maybe?) slaughtermap with a focus on nonessential exploration. 
  About half of your time can be dedicated to these
  areas, but of course they reward you. The area is supposed to 
  be an old company yard, the demon-riddled remains of the Big 
         Bad's sister company, awkwardly under the same acronym. A small
  house turned into a brainwashing station, a barebones office
  space complete with horrible boss and pinky pit, a nature walk,
  a pavilion fortress next to both of the parking lot bullies, 
  the toxic computer construction plant, and the guard post
  guarding your final destination: UAC (not that one, the other
  one) headquarters. This IS my first map, so player beware.
  Although I think I've done a good job. Criticism welcome, 
  but construcive is preffered. I tried to test everything:
  trigger traps, 4 different environments, open and closed areas,
  hordes, a few strong enemies, etc. Some things I couldn't try
  in this map, so I'll attempt them in another level sometime.
  Difficulty is both extremes: easy is a wimpy breeze, normal
  is a fast-paced fight, but you'll probably have reserves of 
  health and ammo to help you through it. Hard.. well. you'll be
  greeted by an appropriate message. This is more or less an
  update to an old wad by the same name, but I had it taken down
  until I could fix a few pretty big problems, to name a few: 
  a fatty got stuck on a wall, you could slide into a blue key
  area and basically break the level, an archvile could target
  you at the start, and I forgot it's basically forbidden to use
          nazis. Thanks for trying out my level!

Credits : DooM, the developers (developers, developers...), and the 
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only 
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : Around a week
Editor(s) used          : Doom Builder 2
Known Bugs              : A secret door is 2d, might look strange but otherwise doesn't 
  affect gameplay and doesn't glitch anything out. Couldn't fix
  it and decided it wasn't too alarming to release. Objects may
  fall through edges on platforms, but that may be a technical
  issue with your engine settings.
May Not Run With        : None
Tested With             : GZdoom and Zandronum (but I'm sure it should work with others)

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse (with permission and credit). 
Permissions have been obtained from original authors for any of their resources modified or included in this file.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors


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