Union Aerospace Computers
A (maybe?) slaughtermap with a focus on nonessential exploration. About half of your time can be dedicated to these areas, but of course they rewar...
Union Aerospace Computers
=========================================================================== Archive Maintainer : An update to a wad no longer available, so not really an update, author has also changed names. Advanced engine needed : None Primary purpose : Single and Coop play =========================================================================== Title : Union Aerospace Computers Filename : NewUac.wad Release date : 7/29/2016 Author : OverStory_Lover_63 Email Address : [redacted] Other Files By Author : None yet. Misc. Author Info : AKA SuicidalBabe420, AKA the kid that didnt figure out coon was a racial slur until he had already named half of his accounts after it. Description : A (maybe?) slaughtermap with a focus on nonessential exploration. About half of your time can be dedicated to these areas, but of course they reward you. The area is supposed to be an old company yard, the demon-riddled remains of the Big Bad's sister company, awkwardly under the same acronym. A small house turned into a brainwashing station, a barebones office space complete with horrible boss and pinky pit, a nature walk, a pavilion fortress next to both of the parking lot bullies, the toxic computer construction plant, and the guard post guarding your final destination: UAC (not that one, the other one) headquarters. This IS my first map, so player beware. Although I think I've done a good job. Criticism welcome, but construcive is preffered. I tried to test everything: trigger traps, 4 different environments, open and closed areas, hordes, a few strong enemies, etc. Some things I couldn't try in this map, so I'll attempt them in another level sometime. Difficulty is both extremes: easy is a wimpy breeze, normal is a fast-paced fight, but you'll probably have reserves of health and ammo to help you through it. Hard.. well. you'll be greeted by an appropriate message. This is more or less an update to an old wad by the same name, but I had it taken down until I could fix a few pretty big problems, to name a few: a fatty got stuck on a wall, you could slide into a blue key area and basically break the level, an archvile could target you at the start, and I forgot it's basically forbidden to use nazis. Thanks for trying out my level! Credits : DooM, the developers (developers, developers...), and the community. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Around a week Editor(s) used : Doom Builder 2 Known Bugs : A secret door is 2d, might look strange but otherwise doesn't affect gameplay and doesn't glitch anything out. Couldn't fix it and decided it wasn't too alarming to release. Objects may fall through edges on platforms, but that may be a technical issue with your engine settings. May Not Run With : None Tested With : GZdoom and Zandronum (but I'm sure it should work with others) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse (with permission and credit). Permissions have been obtained from original authors for any of their resources modified or included in this file. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors