Hell is destroyed, and the marine was successful at giving earth a chance to rebuild. The UAC corporation was dissolved and ripped apart. But one v...

United Aerospace Computers
400.9 KB
WAD Type
Advanced engine needed  : None
Primary purpose         : Single and Coop play
Title                   : United Aerospace Computers
Filename                : NewUac.wad
Release date            : 4/4/2016
Author                  : Alek "Hornbuckle" Streisel
Email Address           : <email removed>
Other Files By Author   : None yet.
Misc. Author Info       : Judas Priest, Iron Maiden, and Black Sabbath
  Are the only things that can rival the pure
  Metal of DooM!

Description             : Hell is destroyed, and the marine was successful at giving earth a chance to rebuild. 
  The UAC corporation
  was dissolved and ripped apart. But one virtuous
  Entrepreneur saw one last way to redeem the UAC: Time
  Travel. Under the cover of a technology superpower
  (United Aerospace Computers), Harry Wessik worked 
  diligently to right the wrongs of his peers. This hell
  paved with fresh, new intentions. His measurements and
  morals were precise: but one thing was to doom him. 
  A Neo-Nazi scientist had sabotaged the time machine
  in a vital stage, and thus the Wehrmacht poured out
  , along with the forces of hell. The new UAC failed
  to contain them, and the entirety of earth was thrown
  into a new war. Advance 10 years, as the war is still being
  raged, but in its dwindling years. You are another marine,
  stranded after your regiment was routed and captured. You
  were forced to surrender and you were on a death march.
  Your friend realizes where you are going, and freaks out.
  Your company is wiped out, except your friend, a few
  stragglers, and you. You hide on a cliff, staring at the
  entrance to United Aerospace Computer's horrible mission
  realized. But when you wake up the next day, you find
  a patrol staring down at you. They speak to you in fluent
  1940's german as they toss your friend's corpse towards
  you and they cock their rifles. This is it. Fight or die.
  The only sanctuary you'll find is in the fresh bodies
  of demons and krauts. The dead marines scattered around the
  outpost remind you of your dire straits, but also serve 
  to aid you in an immortal mission with ammo and weapons.
  Your only choice is to fight into the time machine. Even
  if you die, at least you can stop the war from taking
  others' lives.

  Story? In MY doom game? Yeah, sorry, but I felt like
  giving it some nice background. This is my first level!
  I know I probably fell for rookie mistakes (hey, at least
  I didn't put too many cyberdemons or something!), so
  be a little soft. I tried to go in a lot of different
  directions as to see where I'm good and where I need
  improvement (I know the nature/red-keycard segment isn't
  so good). I decided to use the default doom 2 engine, to
  see how it works, and it's a real BITCH! It took a decent
  amount of trial and error, and even taking out whole areas
  at times because they didn't work, but with the help of
  replaying levels I liked and some Doombuilder tutorials
  (Shoutout to SublimelyElegant!)
  I made a level I can replay and have fun with! Easy should
  be pretty goddamn easy, normal's a bit hard, and hard is
  ridiculous. I'm not too good at doom, so I try to aim above 
  my skill level. But.. well, if you load up UV, you should
  be greeted with an appropriate message. Thank you for
  giving my level a chance, and I'll appreciate criticism!
  I've been playing DooM for over a decade, and I'm so glad
  I've finally contributed to the community. I'm planning on
  bigger stuff later (megawads and zdoom advanced stuff), So
  keep an eye out for "Hornbuckle"!

Credits : Id software and the like, my mom for acting like she knew
  what the hell I was talking about when describing the 
  mapmaking process, but having faith in me throughout,
  and the amazing doom community for still being here. DooM will never die with fans like us!
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only 
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : Around a week
Editor(s) used          : Doom Builder 2
Known Bugs              : A mancubi and an Archvile might get stuck on top of some walls.
May Not Run With        : None
Tested With             : GZdoom and Zandronum (but I'm sure it should work with others).
  Objects tend to fall through floors in Zando.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse (with permission and credit). 
Permissions have been obtained from original authors for any of their resources modified or included in this file.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors


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