email@example.com In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This s...
================================================================ Title : VOIDSHIP Filename : VOIDSHIP.WAD Author : Kevin McGrail (HevKev) Email Address : CompuServe ID# 74107,1254 : <email removed> Misc. Author Info : Iconoclastic but Gregarious Description : In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive. Additional Credits to : ID, of course, keep it up guys Raphael Quintet and Brendon Wyber for DEU Colin Reed for BSP Jens Hykkelbjerg for RMB Bill Neisius for DMGRAPH Matt Fell for the "unofficial" DOOM specs Tom Neff for DESIGN11.FAQ Jim Flynn for his LNDFS.txt Hank Leukart and his "Official" DOOM faq Dr. Sleep, David and Kathy Bruni, Graymatter, Patrix, Stormin Norm, and the rest of the bunch at the Compuserve Gamer's FORUM (you too, Morgana!) Without their help, I'd NEVER have finished the #$@%& thing <BG>! Last, but not least Leo Martin Lim, the creator of UAC_DEAD.WAD. His starry sky is what started me thinking of voidship.wad ================================================================ * Play Information * Episode and Level # : E2M2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, but I think it's a little too complicated and linear for good DEATHMATCH play. You folks try it and tell me! Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Doom Edit Utility (DEUGCC 5.21) DMGRAPH graphics importer/extractor BSP 1.2x Nodes Builder RMB Reject Map Builder Known Bugs : Well, I'm pretty familiar with Mr. Bunny, but I can't really say I know him. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. WARNING: This is a complicated WAD, with a lot of 'tweaking' to make it run right. My reject options file for RMB is about 8K of blocks, blinds, etc. When you change ANYTHING in this WAD, the results are unpredictable. Be forewarned! (Also, please change the name if you change the wad.) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: Compuserve Gamers Forum (Action Game AIDS Library)