Valiant

Valiant

Valiant is a MBF megawad for Doom II featuring 32 new maps spanning 5 themed episodes. Each map is designed to be played from a pistol start, but some effort...

Filenames
valiant.wad
Size
92.10 MB
MD5
c9f7a89627a307e4075834ee8a05d817
SHA-1
f5c1ca68be3a6167e4ec1febe3ec8e5a9a8663e7
SHA-256
33f079a83d8b7f5706d5995917c5b0f657da0587df497c352d58b47762bd8c51
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
5185
Maps
MAP03, MAP02, MAP22, MAP07, MAP14, MAP31, MAP01, MAP12, MAP16, MAP17, MAP18, MAP20, MAP21, MAP23, MAP26, MAP13, MAP10, MAP06, MAP27, MAP15, MAP28, MAP24, MAP25, MAP08, MAP30, MAP04, MAP05, MAP11, MAP19, MAP29, MAP32, MAP09

Incorrect? Suggest a correction.

Read Me

===========================================================================
Archive Maintainer      : Please place in levels/doom2/ports/megawads
Advanced engine needed  : MBF Compatible
Primary purpose         : Single player
===========================================================================

Title                   : Valiant
Filename                : valiant.zip
Release date            : February 7th, 2015
Author                  : Paul "skillsaw" DeBruyne
Email Address           : [email protected]
Other Files By Author   : Sector 666 (666.zip)
                          Aeternum (aeternum.zip)
                          Vanguard (vanguard.zip)
                          Lunatic (lunatic.zip)
                          Hanging Gardens (hgarden.zip)
                          
                          Contributions to various community, team, and
                          personal projects, including Back to Saturn X 
                          Episodes 1 and 2, Stronghold: On the Edge of 
                          Chaos, ZPack, Community Chest 4, Unholy Realms, 
                          and various 32in24 sessions.
                          
Misc. Author Info       : Makes maps for Doom

Description             : Valiant is a MBF megawad for Doom II featuring 32
                          new maps spanning 5 themed episodes. Each map is
                          designed to be played from a pistol start, but
                          some effort has been made to support continuous 
                          play as well.
                          
                          Additionally, Valiant includes a number of new
                          monsters and weapons implemented through an 
                          extensive MBF format DeHackEd patch.  As a 
                          result, Valiant is not compatible with gameplay 
                          mods, and can only be played in ports with full 
                          MBF DeHackEd support.  At present, these include 
                          ZDoom, GZDoom, PrBoom-plus (complevel 11), and 
                          Eternity.  Zandronum is also supported through 
                          DECORATE.

===========================================================================

Port Differences        : In ZDoom and Eternity, each episode is selected
                          from the main menu.  In PrBoom-plus, Valiant 
                          plays like a conventional 32 level megawad with a
                          death exit at the end of each episode.
                          
                          Episode ending texts and splash screens are
                          implemented using MAPINFO and therefore are only
                          present in (G)ZDoom, Eternity, and Zandronum.
                          
                          Music changer objects are used a few times. These
                          are not supported by Eternity, and thus Eternity
                          will simply continue playing the map's default 
                          midi track in these situations.
                          
                          The final boss will graphically glitch in ports
                          without DECORATE support but this does not impact
                          gameplay.
                          
                          I recommend playing in ZDoom or Eternity for the 
                          optimal experience.  If you would like to record 
                          demos or play multiplayer, PrBoom-plus or 
                          Zandronum are recommended, respectively.

===========================================================================

Special Thanks          : Special thanks to dew, esselfortium, 
                          Seele00TextOnly and Tarnsman for testing, quality
                          control, criticism, and technical advice, and 
                          also for being chill dudes.  Thanks so much for 
                          your help!
                          
                          Special thanks to the creators and maintainers of
                          utilities, source ports, and wikis, without which
                          this project wouldn't have been possible.
                          
                          Special thanks to the Doom community as a whole,
                          but especially the Doomworld forums and #doomtwid
                          for making me feel at home.

Texture Credits         : NiGHTMARE
                          Espi
                          Eriance
                          Fredrik Johansson
                          Janitor
                          DaGGeR
                          Ola Bjorling
                          Vader
                          XDelusion
                          esselfortium
                          RottKing
                          Nuxius
                          Afterglow
                          AgentSpork
                          Enjay
                          Huy Pham
                          SargeBaldy
                          Tormentor667
                          Iikka Keranen
                          Cage
                          FuzzballFox
                          zrrion the insect
                          Nightfall
                          Blue Shadow
                          skillsaw
                          GothicDM Team
                          Eternal Doom Team
                          id Software
                          Raven Software
                          Rogue Entertainment
                          Valve Software

Sprite Credits          : NMN
                          Eriance
                          Jimmy
                          Yurithehairfan
                          Huy Pham
                          IMX
                          Vader
                          Neoworm
                          Cyb
                          Icytux
                          Captain Toenail
                          Maelstrom
                          Tormentor667
                          skillsaw
                          id Software
                          Raven Software
                          3d Realms

Fonts                   : AgentSpork

Palette                 : Uses red range from 32in24-13 palette by 
                          esselfortium

GLDefs                  : Gez
                          
Misc Graphics, Splash
Screens, Status Bar     : skillsaw
                        
Music Credits           : MAP01 - "air.mid" (Stewboy)
                          MAP02 - "coldwires.mid" (Stewboy)
                          MAP03 - "window.mid" (Stewboy)
                          MAP04 - "river.mid" (Stewboy)
                          MAP05 - "core.mid" (Stewboy)
                          MAP06 - "Water World" (Bobby Prince)
                          MAP07 - "Aliens, Say Your Prayers" (Bobby Prince)
                          MAP08 - "Astral Dreadnought" (Jimmy)
                          MAP09 - "Dark Angel" (Jimmy)
                          MAP10 - "Fallen Sun" (Jimmy)
                          MAP11 - "Cataclysmic Impact" (Jimmy)
                          MAP12 - "Flatulence Protocol" (Jimmy)
                          MAP13 - "Postmodern Muck" (Jimmy)
                          MAP14 - "rustybridge.mid" (Stewboy)
                          MAP15 - "Goin' Down the Fast Way" (Lee Jackson)
                          MAP16 - "skytemple.mid" (Stewboy)
                          MAP17 - "Stealth Mode" (Jimmy)
                          MAP18 - "Prototype (extended) ft. Stuart Rynn
                                  (Jimmy)
                          MAP19 - "Sunset Over Babylon" (Jimmy)
                          MAP20 - "Anchor" (Mark Klem)
                          MAP21 - "Points of View (Jimmy)
                          MAP22 - "Baron's Province" (Jimmy)
                          MAP23 - "Industrial" (SlayeR)
                          MAP24 - "Frivolous Encounter" (Mark Klem)
                          MAP25 - "Death Scythe" (Gundam Wing: Endless 
                                   Duel)
                          MAP26 - "On Space Station" (Gundam Wing: Endless
                                  Duel)
                          MAP27 - "Epyon" (Gundam Wing: Endless Duel)
                          MAP28 - "Moon/Mars: Sukarabe Fight 3" (The Hybrid
                                  Front)
                          MAP29 - "Mercurius / Vayeate" (Gundam Wing: 
                                  Endless Duel)
                          MAP30 - "End Credits" (Thunder Force 4) and
                                  "Antarctic" (Gundam Wing: Endless Duel)
                          MAP31 - "stars.mid" (Stewboy)
                          MAP32 - "Aztec Gods" (Jimmy)
                          
                          Intermission - "Character Select" (Gundam Wing:
                                         Endless Duel)
                          Title - "Versus Screen" (Gundam Wing: Endless
                                  Duel)
                          Text screen - "Credits" (Gundam Wing: Endless
                                        Duel)

Sound Credits           : Jimmy
                          Eriance
                          Xaser
                          Monolith Games
                          Croteam
                          id Software
                          3d Realms
                          
===========================================================================

* What is included *

New levels              : 32
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : MAPINFO, DECORATE, etc.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Maps and DeHackEd new from scratch; 
                          texture wad based on CC4-tex
Build Time              : Three years, off and on
Editor(s) used          : Doom Builder, Slade, WhackEd, GIMP, Notepad++
Known Bugs              : There is a graphical glitch with the final boss
                          that occurs only in non-DECORATE based ports,
                          due to certain hard coded behaviours.
May Not Run With...     : Valiant will have conflicts with gameplay mods
                          due to its extensive use of DeHackEd.
                          
                          Valiant will not run with versions of PrBoom-plus
                          lower than 2.5.1.4, or any port without support
                          for MBF code pointers OR DECORATE, or on any
                          port that does not support ZDBSP extended nodes.
                          
                          ZDoom, GZDoom, PrBoom-plus (complevel 11), 
                          Eternity, or Zandronum are recommended.

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

(Note that if you'd like to use something from Valiant, feel free to
contact me and I can try to let you know it's source.  Anything I made
myself is totally free for reuse - but you should contact me just to make
sure that the resource you want to use is my own work.)

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

Tiers of Pain

Tiers of Pain (MAP03)

Deathmatch Spawns
9
Co-op Spawns
5
Par Time
60
No Rush

No Rush (MAP02)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
105
Spiraling Into Nether

Spiraling Into Nether (MAP22)

Deathmatch Spawns
0
Co-op Spawns
11
Par Time
330
The Mancubian Candidate

The Mancubian Candidate (MAP07)

Deathmatch Spawns
0
Co-op Spawns
34
Par Time
= 240
Implosion

Implosion (MAP14)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
330
Cyberwar 7734

Cyberwar 7734 (MAP31)

Deathmatch Spawns
0
Co-op Spawns
3
Par Time
1200
Bad Reception

Bad Reception (MAP01)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
230
Bane Capitol

Bane Capitol (MAP12)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
330
Toxic Traverse

Toxic Traverse (MAP16)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
390
Precipice

Precipice (MAP17)

Deathmatch Spawns
0
Co-op Spawns
11
Par Time
540
Crush Depth

Crush Depth (MAP18)

Deathmatch Spawns
0
Co-op Spawns
19
Par Time
= 510
Swept Into Immolation

Swept Into Immolation (MAP20)

Deathmatch Spawns
0
Co-op Spawns
9
Par Time
480
Skindustrial Zone

Skindustrial Zone (MAP21)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
420
Genocide Motor

Genocide Motor (MAP23)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
540
Blast Wave

Blast Wave (MAP26)

Deathmatch Spawns
0
Co-op Spawns
5
Par Time
360
The Netweaver

The Netweaver (MAP13)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
= 540
Candlecove

Candlecove (MAP10)

Deathmatch Spawns
0
Co-op Spawns
9
Par Time
540
Engineering Disaster

Engineering Disaster (MAP06)

Deathmatch Spawns
0
Co-op Spawns
9
Par Time
330
Rocket Zone II

Rocket Zone II (MAP27)

Deathmatch Spawns
0
Co-op Spawns
9
Par Time
900
Screams aren't a crime... yet

Screams aren't a crime... yet (MAP15)

Deathmatch Spawns
0
Co-op Spawns
10
Par Time
600
A Lightbridge Too Far

A Lightbridge Too Far (MAP28)

Deathmatch Spawns
0
Co-op Spawns
19
Par Time
900
None More Merciless

None More Merciless (MAP24)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
= 660
The Eagle Has Landed

The Eagle Has Landed (MAP25)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
270
Bushwhacked

Bushwhacked (MAP08)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
300
Electric Nightmare

Electric Nightmare (MAP30)

Deathmatch Spawns
0
Co-op Spawns
12
Par Time
360
Moonlit Stroll

Moonlit Stroll (MAP04)

Deathmatch Spawns
4
Co-op Spawns
4
Par Time
270
Aggrovator

Aggrovator (MAP05)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
240
Yesterday's Insanity

Yesterday's Insanity (MAP11)

Deathmatch Spawns
10
Co-op Spawns
8
Par Time
270
The Popes of Roam

The Popes of Roam (MAP19)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120
Red Shift

Red Shift (MAP29)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
480
The Ghosts of the Old Kingdom

The Ghosts of the Old Kingdom (MAP32)

Deathmatch Spawns
0
Co-op Spawns
2
Par Time
360
14 Angrier Archviles

14 Angrier Archviles (MAP09)

Deathmatch Spawns
0
Co-op Spawns
11
Par Time
450

Colour Palettes

Lumps

Name
SHA1
MD5
Size
WADINFO
8920a4f02a6300486e90f78855c7588c0f061989
ac526dd60103ea190dd58d8e001f493c
12.12 KB
MAPINFO
d6973b89859e8f3e0abcef1ce732cec50a18b98f
4125c3de0ade86050ce7d83684066a17
6.21 KB
EMAPINFO
dab1088c07117078378b9d7d45bae576e5b376be
121fe3b26a870ef1c942c16a7c3a42d0
6.71 KB
EMENUS
e888a2255009c1cfbd07f9bdd1827ab3be6ae417
e779e1ed5323a6c07c8cc76530f0b1c1
752 bytes
E1TEXT
d663b449a14ffd714ad652cc8a48fc34635fa2a9
2363886efb272bb3dace286fd5475586
404 bytes
E2TEXT
7c0de4eab33aafded05a310965f66f9231f4d1a1
7d4b7f8e1a9e7461bfac9b94ac3d09ac
412 bytes
E3TEXT
9cf153f78d2a2ee08fc1df7b4410dd72ec234aa3
d38e9a94313c1dd318a42babdf9c9893
437 bytes
E4TEXT
fb3eaf822457b77e58dedcde6c8a87dc57104fd8
116c05a3ac0289be2f88f50a0a901158
459 bytes
E5TEXT
c47392b520ad4a0b9b3565fb4d752a7875e4692e
cb9a49558bcc8596aa5cc9907bbf1539
403 bytes
E2ETR
0ef5e42f1189198f0266affba1e1d12857d541f6
7636f000cf58e9a189203dd316f5d538
416 bytes
E3ETR
ec09f115eb0f8ab5a6525676cf46a12207d72d14
247d0a0d672d565222d496e81938757d
446 bytes
E4ETR
a0c2f37e802fcc99b718d7531b914c2d40dd8414
f5b4bd63fedac970c46226bcad06b82e
467 bytes
E5ETR
d8dd4c06af0a6e2fab74564d6ed931cae73f1b87
c72436ddf5de654ed9fda9ceb8acbdd7
404 bytes
MUSINFO
2a917c2748260fc6b0b3c277f70efcefc4eb303d
0ba6f2f984a93a4f0cdc033e17c866e1
62 bytes
SNDINFO
1ba4799646fc32ead61fb1b39cbe7f9849ee1490
caa60ea7525edb1612e11b604210fbd7
105 bytes
DEHACKED
35c8c83c70a0be23f127b43a8fb5e5be786b6803
b2881144d25499b6f8b56ce53edcf801
26.03 KB
DECORATE
f403aa8a76fbe4d6ccc17bdf708b4673d1b0e67a
4af9a654150b53b1b80e72c062c18a87
17.18 KB
GLDEFS
b32a486efa5186ef3acc4e8b6d2d929cf8183bb6
e22c07a4c936958e1782199ff5669c9e
550 bytes
KEYCONF
82142c9aea4b60058ee48c965faba092e8c3231f
f5baf610e6bce6037b493117f8b298a6
308 bytes
SCRIPTS
8be9e453ca15a7eb1d94313430cf7e121d9579d7
32b338669b0a00ff0d1ce612854c015a
854 bytes
LOADACSO
f1a3e99cd1748feb7c8688fac55113070c3addd4
e03cb617e7c61f6b546a94cad12da729
5 bytes
LANGUAGE
5c0e63fff2309b5835c2adfb454d2de55a4dc84c
67bcdd791c47845dfde1c4adeb3cb1c3
133 bytes
DEMO1
65dd688107ef23fca17e5921b61938fd22a7bd30
0a3a4f337f33ff771ffea016234b65dc
14.27 KB
DEMO2
be0f7372bfbb1727b31c301d7dda69b71b057b64
878775b1e1e2a3ab71bc20b17bb7858c
25.54 KB
DEMO3
ee764b97e0d7e1c835966c708f32d013b1b05a53
6da0c248c6ae8ae2222d327959110da2
28.04 KB
SLADECFG
cbe48f2e62554899906c1142731252c69d495739
e030cdade89a158a7297c6057202bf73
1.51 KB
A_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
MOD_DO
fbf51a81078cb58053f7902b1c3c4b8238599a99
12af7ce0ca959b6dd5e211a75fe4ec20
492 bytes
A_END
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
PLAYPAL
afe4e7e363b59726310073b933c788755ca8013b
fabcae380634b5d07a18f30371ea5ef3
10.50 KB
COLORMAP
12fbd174fdd405bd65d4086f8f5ee861af1fc221
8b72cbf1bf63ff2d42ab38ff333f82e4
8.50 KB
PNAMES
d1db0de8053957fc834d76c39e99e03e99272f90
96e5e76b07da2ace4fee124ecb836d4b
23.12 KB
TEXTURE1
b3ff955f2df600311028e449dff90aa6591cb6ba
8c22224034fa40f896a984159536bf2f
125.22 KB
SWITCHES
597ac34d3dab3eb8c8cb13ac33685da57bf20f85
1824e15eaee91208ab5b6ccbf4b28f63
860 bytes
ANIMATED
59517d5a51fdba01e4894b9689e9c3f032ab232c
de62df34f14365b8ea9bc1ab202b33dc
944 bytes
DBIGFONT
5cd5bf824c3d48e7a927ab6184359d3ae1e2e8f7
0b7203fd2b13d6df528a5248623abfbd
6.11 KB
CWILV00
36e81f074c69157f59b62bb7706861bcfbf2112d
307a4fa8287c0e7be69851b7210385d8
3.27 KB
CWILV01
a91d0fe782702ac4f02806487207b8b6b5ca7e3f
ec09bca6376dae58c0a9489fe4ccee72
1.81 KB
CWILV02
ece13ce17754f34e6154e457282e77cbc4af7ae3
b1e4fff3d28c0ebefa458d015192dcde
2.77 KB
CWILV03
e38b111bdfc49064479a38a1fb21b177dba4fe88
24e879ab30f4ded8b342a447bfed75fe
3.30 KB
CWILV04
d17d3b49fd77ba6fe6adaa40907893ee85ab4a35
da840ba06f29a0e261c61aa87a02314f
2.92 KB
CWILV05
63eea0bfa52550c62caf2212749a50246d744677
539beb3b6769e65275017421e643a99a
5.07 KB
CWILV06
84c630bb72dfd38249e4cf60d13593fbe17bfaec
219274c5194c9795eb49d87ccd57ab4c
5.64 KB
CWILV07
884b8befe8267692e0dd215b55f852f337b3fcc9
b1d6f59f814a9854537eb1021e8231df
3.19 KB
CWILV08
44684dd00021157ecf6d0e910247d7bf8845b5db
140151e6fc0803016b2ddbfee62826b1
4.54 KB
CWILV09
b87bcc2a1a6cb1f6c5e567ebd2f0b98f7f9c1698
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2.81 KB
CWILV10
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4884fa3d461840a8b677b77e353813d6
4.73 KB
CWILV11
21a4b3c91ea06108102da9d8562e79bef88e7404
06b4dff437a4e522d88d391aa4d07b3b
2.86 KB
CWILV12
756e161df5ce3cc502b021f0fd2c4e15cfdd29fc
73e6bdd55c09d06c2dea193f16d00c8f
3.29 KB
CWILV13
a012bd5ca80847c36bd7a830152e18c73a2429ce
0c10d3e6b0da7ee0c6f62c6d20800c65
2.27 KB
CWILV14
86e4af7cd3ba0a1689be934b46ecefe192212f20
ff4ec678beacd804a8059b126b1cdcfc
6.07 KB
CWILV15
c1d16a6d1fc5ae0ce35ad32fc6202abdfd620d02
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3.44 KB
CWILV16
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2.17 KB
CWILV17
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2.75 KB
CWILV18
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4.02 KB
CWILV19
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4.86 KB
CWILV20
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4.29 KB
CWILV21
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4.82 KB
CWILV22
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3.74 KB
CWILV23
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4.86 KB
CWILV24
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fbdc73b0bc0f5805dc07de5de89597c4
4.70 KB
CWILV25
6cd534a25fdef969ddee31c6d508b5be38ebe0b8
c1b008751725811c3d7bacaf340db471
2.44 KB
CWILV26
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3.28 KB
CWILV27
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4.73 KB
CWILV28
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2.02 KB
CWILV29
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4.33 KB
CWILV30
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3.08 KB
CWILV31
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ea6ad0c084ab830b2c59f1fb5825145f
5.96 KB
EP1TTL
39d05aa1072b874e41001ac0bb650341310fc617
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4.04 KB
EP2TTL
dd3ab2c4d08c73deea5e6a3677c37bd9d7db4f07
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5.45 KB
EP3TTL
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5.49 KB
EP4TTL
9e2106f6fc93500bb7eb6bf37366d95818e93091
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4.74 KB
EP5TTLT
7bfba7ba10e196bc961136a9b7cb42dab57dbf56
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4.94 KB
STCFN033
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46 bytes
STCFN034
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64 bytes
STCFN035
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124 bytes
STCFN036
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120 bytes
STCFN037
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133 bytes
STCFN038
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146 bytes
STCFN039
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1e999a82b9841642e32a8b981e1daa32
47 bytes
STCFN040
473e0094373f200c8bf59d7f0e6ae62b140c5da4
30e393e796e35b701bef66835564398e
80 bytes
STCFN041
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79 bytes
STCFN042
2b19129ef06312f09f24a41c67bf8fddfa524cf2
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124 bytes
STCFN043
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85 bytes
STCFN044
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44 bytes
STCFN045
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89 bytes
STCFN046
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1267b63c9b92c5bb56fc94eb5fe90a79
33 bytes
STCFN047
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6ffce8cf462322709eab28068706c3cc
108 bytes
STCFN048
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32e063d73f3326061fbf26b86bc44ec6
129 bytes
STCFN049
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55 bytes
STCFN050
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151 bytes
STCFN051
7dab0b317d318c0e2aceceef7e56d4504973ce77
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147 bytes
STCFN052
ec0fea6677f4e3d9b73b2f27caefe2c970cb3d58
0da46ee6eb7c7646d0867fa16ca33cc7
104 bytes
STCFN053
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80cd162acc7a1a04e87275744f6024cd
152 bytes
STCFN054
2cd992e074f954771bb4de664cda81164f241f7f
0dd8846a56fdb5a6e0b35006697aa349
142 bytes
STCFN055
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15b9343669a9ac6f8cac2535ce9b06b6
114 bytes
STCFN056
da1ee596c2b3d925675c18665a3c37c071bfbd7c
5bb19e9a891a819859d3c8eadde2a042
144 bytes
STCFN057
128ccb3f67163cb85b428f3e7a685e3530a3aadb
3e97bd4d3dbeb1aeb1f6253e38691503
145 bytes
STCFN058
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43 bytes
STCFN059
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10a96f8d5e10700c4dc8e2d6531cc4be
45 bytes