Walkabout (Version 2.0)
Designed for Doom II. Fight in crowded rooms as a team or single player. You might call this hack'n'slash. I have used all monsters except Spiderbo...
================================================================ Title : Walkabout (Version 2.0) Filename : wlkabot2.zip Author : Jens Nielsen Email Address : <email removed> Important: Please remove the old wlkabout.zip Description : Designed for Doom II. Fight in crowded rooms as a team or single player. You might call this hack'n'slash. I have used all monsters except Spiderboss. Tips: Use the small arena (revealed later in game) to fight the cyberdemon. Some switches opens two doors. Some teleports gives different landings from time to time. This wad gives plenty of oppertunity to let the monsters finish themselves off. I have built in extra rooms (and a teleport too!) for you teamplayers (cooperative mode), so you can finish the monsters off more quickly. These places are not available in single player without IDCLIP. There is a small slowdown in the first big room you enter. I have tried different things, but none helped much. Version 2.0 Enhancements: A lot of texture alignments. Added dm spots for you guys who play any maps DM. Switched the player start positions (coop only) and made the 4th player enter more safe. Fixed the odd behavior of the three Mancubus at the pillars. They used to stand and turn without shooting. Build the nodes with DeePbsp (from DeeP 7.30 and RMB. Designers system : Pentium 90 Mhz with ATI WinTurbo. Additional Credits to : Henrik R. for betatesting on 486DX2-80 with Cirrus Logic 5248. Additional Notes : Send all comments to me at the above address I am about to design a serious deathmatch level, and I would like to get a hint from YOU. Send me a comment of WHAT YOU LIKE in a deathmatch wad. All replies will be answered, if they are serious. ============================================================ * Play Information * Episode and Level # : Map 1 Single Player : Yes (This is dangerous) Cooperative 2-4 Player : Yes (Intended for this) Deathmatch 2-4 Player : Yes (Sorry, not tested. Startpoints included) Difficulty Settings : Yes (Be a MAN and meet the big hairy monsters at ULTRAVIOLENT! This level was designed for this skill, and crippled for the other skills). New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build time : 4 weeks + addictional 1 hour for bugfixing. Editor(s) used : Deep 730r, RMB. Known Bugs : Hope all are fixed now. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com (and mirrors)