Water City v1.0
In the Dome of D'Sparil there is an ancient underwater city that has recently been taken over by the minions of the dark wizard. It is your respons...
������������������������������������������������������������������������������ Title : Water City v1.0 Author : J.C. Bengtson (SailorScout) Original Release : November 15th, 1997 E-Mail : <email removed> Web : http://www.planetfortress.com/sailorscout Included Files : WATRCITY.WAD - The main data file WATRCITY.TXT - The file you're reading Additional Credits : Matt Fell and Hank Leukart, for all their useful documents pertaining to DOOM, the various utility authors who made the tools that allowed the creation of this WAD, Raven Software for making great modifications of the engine, and id Software, for their excellent 3D games. ������������������������������������������������������������������������������ Description : In the Dome of D'Sparil there is an ancient underwater city that has recently been taken over by the minions of the dark wizard. It is your responsibility to remove the foul presence of these evil creatures from this place! City of the Damned? That was mere practice compared to the beings you must face here! Although it may seem like there are large amounts of ammo (like Wand Crystals and Ethereal Arrows), the ammo IS limited. This is particularly true on the higher difficulty levels when there are many more creatures out to get you. Technical Notes : This level has been packed with WARM, so if you mess around with it without unpacking it and it screws up your system or something, that's too damn bad. Disregard this message if all you want to do with this level is play it. Revision History : v1.0 - Initial release. ����������������������������������������������������������������������������ͻ � PLAY INFORMATION � ����������������������������������������������������������������������������ͼ Game/Map # : Heretic, E3M3 Demos Replaced : DEMO2 Supported Modes : Single Player, Cooperative Mode and Deathmatch Difficulty Settings : Full implementation Special : New sounds Base : A UAC facility on Phobos. Oh, I mean, all new level from scratch! Build Time : Somewhere in the area of 3 months Editor(s) used : DETH v3.00 WARM v1.5 NWT v1.3 Known Bugs : If there were any bugs that I knew of and I still released this, I would go to hell. ����������������������������������������������������������������������������ͻ � LEVEL QUESTIONS � ����������������������������������������������������������������������������ͼ Q. How do I get the crossbow? A. Find a switch that lowers the barrels that block the doorway to the crossbow. After they are lowered, simply walk on top of them. Q. How do I gain access to the cathedral? A. Throughout the stage you'll find switches which don't seem to do anything. Three of these switches open the doors of the cathedral. For DeathMatch purposes, these doors can be opened from the other side (see below). The outermost door opens automatically when you get near it. Q. In the cathedral, there are two sets of stairs behind locked gates that I can't get to. What are these for? My map shows that there is a teleporter behind each gate as well. A. In DeathMatch, sometimes players start there and can use the teleporter to get out from behind the gate. There is nothing to actually get behind those gates, however. The DM starts were put here so that for a brief moment, the player who appeared there would be safe. Q. Are all of the weapons avaliable? A. Yes, but the Hellstaff and FireMace are hidden. If you look carefully you should be able to find both.. use your map a lot. ����������������������������������������������������������������������������ͻ � COPYRIGHT/PERMISSIONS � ����������������������������������������������������������������������������ͼ Authors had better NOT use this level as a base to build additional levels, or else I'll do something very cruel and painful to you! You MAY distribute this compilation, provided you include the original .ZIP file with no modifications and all other associated files. This map copyright (C) J.C. Bengtson All mentioned trademarks are the property of their respective companies.