White Plume Mountain II (HWHITE2.ZIP)

This is a HERETIC version of TSR's Dungeons & Dragons module: White Plume Mountain recreated by Stephen Woods. To call this a SuperDungeon is no un...

White Plume Mountain II (HWHITE2.ZIP)
150.94 KB
WAD Type
The redo of a classic D&D level for HeReTiC!!!

Title                   : White Plume Mountain II (HWHITE2.ZIP)

Original Author         : Stephen J. Woods created the original DOOM

                          This HERETIC conversion is by Rich
                          "Zdim" Carlson. (your humble narrator)

Email Zdim              : <email removed>

Misc. Author Info       : Steve spent hours getting the DOOM textures
                          right... I did a simple conversion and added
                          a few HERETIC specials and some creepy new areas.
                          I loved Steve's version but immediately saw
                          the need for a HERETIC (or even HEXEN) version.
                          (Hey, it's based on a D&D module, right?)
Description             : This is a HERETIC version of TSR's
                          Dungeons & Dragons module: White Plume Mountain
                          recreated by Stephen Woods. To call this a
                          SuperDungeon is no understatement. (I've
                          refereed the module no less than five times!
                          It still gets requested by rpg gamers to this
                          day and blows 'em away every time.) TSR produced
                          about a dozen classic adventures in the late
                          70's and early 80's and White Plume Mountain
                          was one of the best of the bunch. While other
                          role playing games were striving for more and
                          more realism (most gamers really don't like
                          gobs and gobs of rules), TSR, the creators of
                          Dungeons & Dragons, did just the opposite.
                          Sticking to a simple system (with gobs and
                          gobs of supplements) and a small group of
                          designers/writers/artists, a style emerged
                          that remains a standard for fantasy games, even
                          today. (The Telengard-Wizardry Factor) They
                          gave the adventure-hungry gamers exactly what
                          they wanted: interactive entertainment that was
                          CHEAP, PORTABLE and, above all, PLAYABLE. 
                          But I digress...
                          White Plume Mountain was very famous for two or
                          three of its rooms and extremely famous for
                          three of its weapons: "Wave" was a magic trident
                          of some reknown. "Whelm" was a great hammer
                          of which many unbelieveable stories are told.
                          "Blackrazor" was, perhaps, the most infamous of the
                          three, being a great two handed sword of the
                          damnable kind that drinks souls.

                          In this version there are some considerable
                          differences from the original adventure but
                          most of the features are included thanks to
                          Steve's immaculate drafting skills.
                          I merely added a few HERETIC essentials and
                          some spooky areas for those D&D buffs to

Other Maps by Zdim      :

   DOOM     demon13/demonse, fiendish,

   HERETIC  gren10, chaosian/mandor11, bigred12, wizwars,
            orbqv12, wrevenge

   DOOM2    cit10

   HEXEN    arch10

   QUAKE    crypt, hunter, rathole2, fane11, pand01a

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How to Load             : For those who are unfamiliar with
                          using PWADs, just unzip this into
                          your HERETIC directory and type:

                          Heretic -file hwhite2.wad

                          Your HERETIC wad will be unharmed.
                          Savegames for this wad only work if the
                          HWHITE2.WAD is loaded... I didn't have to tell
                          you that, did I?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Additional Credits to   : Gary Gygax, Dave Arneson, Erol Otus (?), Tom
                          Moldvay (?), and all at TSR past and present

                          the author(s) of BSP, the author(s) of DM2CONV,
                          the author(s) of WadAuthor and the author(s)
                          of DEU

                          Stephen J. Woods for creating the "WHITE.ZIP"
                          DOOM wad in the first place (I know you said
                          I couldn't, but I did - Sorry - I couldn't
                          resist!) Please play Steve's wad, or I'll
                          feel very guilty. (And Steve... Where the
                          heck are you? I've been trying to get in
                          touch with you for months via email!)


* Play Information *

Episode and Level #     : Episode 1 - Map 1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Pods                    : you bet
Mace                    : yup
Crushing Ceilings       : NO! (but everything else)
D'Sparil                : Well... It wouldn't be a HeReTiC wad without him!

* Construction *

Base                    : based on Steve's WHITE.ZIP DOOM wad (which is,
                          in turn, based on TSR's White Plume Mountain
                          game module... Oh, right. You knew that...)
Build Time              : 50+ for Steve/15+ for Rich
Editor(s) used          : DEU, BSP and WadAuthor (conversion by DM2CONV)
Known Bugs              : Pentium 100 or better for this version - there
                           are a large number of elements/animations in
                           some areas

* Copyright / Permissions *

Do not distribute this wad via TAPE, FLOPPY, CD, etc., etc., etc.!
Steve would get very mad, too, and I don't need the bad karma.
If you must use this as a base for some other level, please do a HEXEN
conversion. But I wouldn't suggest it as I've already pretty much tweaked
the hell out of this wad, so don't blame me if it corrupts.

* Where to get this WAD *


Zdim's Weapon Rack


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