White Plume Mountain II (HWHITE2.ZIP)
This is a HERETIC version of TSR's Dungeons & Dragons module: White Plume Mountain recreated by Stephen Woods. To call this a SuperDungeon is n...
The redo of a classic D&D level for HeReTiC!!! ================================================================ Title : White Plume Mountain II (HWHITE2.ZIP) Original Author : Stephen J. Woods created the original DOOM wad. This HERETIC conversion is by Rich "Zdim" Carlson. (your humble narrator) Email Zdim : <email removed> Misc. Author Info : Steve spent hours getting the DOOM textures right... I did a simple conversion and added a few HERETIC specials and some creepy new areas. I loved Steve's version but immediately saw the need for a HERETIC (or even HEXEN) version. (Hey, it's based on a D&D module, right?) Description : This is a HERETIC version of TSR's Dungeons & Dragons module: White Plume Mountain recreated by Stephen Woods. To call this a SuperDungeon is no understatement. (I've refereed the module no less than five times! It still gets requested by rpg gamers to this day and blows 'em away every time.) TSR produced about a dozen classic adventures in the late 70's and early 80's and White Plume Mountain was one of the best of the bunch. While other role playing games were striving for more and more realism (most gamers really don't like gobs and gobs of rules), TSR, the creators of Dungeons & Dragons, did just the opposite. Sticking to a simple system (with gobs and gobs of supplements) and a small group of designers/writers/artists, a style emerged that remains a standard for fantasy games, even today. (The Telengard-Wizardry Factor) They gave the adventure-hungry gamers exactly what they wanted: interactive entertainment that was CHEAP, PORTABLE and, above all, PLAYABLE. But I digress... White Plume Mountain was very famous for two or three of its rooms and extremely famous for three of its weapons: "Wave" was a magic trident of some reknown. "Whelm" was a great hammer of which many unbelieveable stories are told. "Blackrazor" was, perhaps, the most infamous of the three, being a great two handed sword of the damnable kind that drinks souls. In this version there are some considerable differences from the original adventure but most of the features are included thanks to Steve's immaculate drafting skills. I merely added a few HERETIC essentials and some spooky areas for those D&D buffs to explore. Other Maps by Zdim : DOOM demon13/demonse, fiendish, lasthope/lhsplit/zdimhope HERETIC gren10, chaosian/mandor11, bigred12, wizwars, orbqv12, wrevenge DOOM2 cit10 HEXEN arch10 QUAKE crypt, hunter, rathole2, fane11, pand01a - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - How to Load : For those who are unfamiliar with using PWADs, just unzip this into your HERETIC directory and type: Heretic -file hwhite2.wad Your HERETIC wad will be unharmed. Savegames for this wad only work if the HWHITE2.WAD is loaded... I didn't have to tell you that, did I? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Additional Credits to : Gary Gygax, Dave Arneson, Erol Otus (?), Tom Moldvay (?), and all at TSR past and present the author(s) of BSP, the author(s) of DM2CONV, the author(s) of WadAuthor and the author(s) of DEU Stephen J. Woods for creating the "WHITE.ZIP" DOOM wad in the first place (I know you said I couldn't, but I did - Sorry - I couldn't resist!) Please play Steve's wad, or I'll feel very guilty. (And Steve... Where the heck are you? I've been trying to get in touch with you for months via email!) ================================================================ * Play Information * Episode and Level # : Episode 1 - Map 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No Pods : you bet Mace : yup Crushing Ceilings : NO! (but everything else) D'Sparil : Well... It wouldn't be a HeReTiC wad without him! * Construction * Base : based on Steve's WHITE.ZIP DOOM wad (which is, in turn, based on TSR's White Plume Mountain game module... Oh, right. You knew that...) Build Time : 50+ for Steve/15+ for Rich Editor(s) used : DEU, BSP and WadAuthor (conversion by DM2CONV) Known Bugs : Pentium 100 or better for this version - there are a large number of elements/animations in some areas * Copyright / Permissions * Do not distribute this wad via TAPE, FLOPPY, CD, etc., etc., etc.! Steve would get very mad, too, and I don't need the bad karma. If you must use this as a base for some other level, please do a HEXEN conversion. But I wouldn't suggest it as I've already pretty much tweaked the hell out of this wad, so don't blame me if it corrupts. * Where to get this WAD * Cdrom.com ftp://cdrom.com/ Zdim's Weapon Rack http://www.geocities.com/TimesSquare/Alley/6181/index.html