Why Did it Have to be Snakes?
An entry for the Doom Republic Editing Contest. The theme is a dungeon and the amount of time given is a week, but I slacked off a bit and made it ...
=========================================================================== Advanced engine needed : Limit Removing Port Primary purpose : Single + coop play =========================================================================== Title : Why Did it Have to be Snakes? Filename : whysnakes.wad Release date : 8 April, 2005 Author : Lutrov71 Email Address : <email removed> Other Files By Author : No Brakes, Thematic Elements, Community Chest 2 map06. I am also the team leader of Congestion 1024 and leader of Team Visplane Overflow. Description : An entry for the Doom Republic Editing Contest. The theme is a dungeon and the amount of time given is a week, but I slacked off a bit and made it in about 4 days, so don't expect anything great. The map is 'supposed' to be a dungeon set in Hell but I got a bit carried away and I don't know what it is now. It also requires the Gothic Textures pack to run. Additional Credits to : Zap610 and Jallaman for dropping out of the contest and giving me a better chance of winning, Richard213 for playing it and making me laugh hysterically because of how scared he was playing it and my dog for some reason. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : gothictx.wad which can be found on the Idgames database. * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 4 or 5 hours. Editor(s) used : Doombuilder and Wintex. Known Bugs : None but there are probably a whole lot that I don't know about. May Not Run With... : A Large BigMac and Fries. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors