One new level for The Ultimate DOOM. Uhhh.. well, instead of going through a confusing hell of monster teleportation of level 1, you go through my ...

Wicked Barons & Spectres
176.84 KB
WAD Type
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Title (Once Again)      : Wicked Barons & Spectres                                  
Release Date            : 8-25-95
File List               : WBNS.WAD - The WAD file.
                          WBNS.TXT - This text file.
Disk Space Required     : 200 kilobytes
Author                  : Michael Lundy
Posting From            : <email removed>
Email Address           : None... don't use the above!
Misc. Author Info       : I am the author of over 12 WADs. I
                          won't mention them all because some
                          of them were compiled into the WADs
                          listed below.
Other WADs By Author    : Houses 1.3                       
                          Deathmatch by Mike
                          DF Rifle Patch
                          Heretic Textures for DOOM II
                          Two Houses
                          Water Flood + Gorilla Gore II
                          Get Your Gun!
                          107 new sounds from my mic
                          ...and a hell of a lot more

Coming Soon from Author : Houses 1.4

* WAD Description *

Brief Description       : One new level for The Ultimate DOOM

Cool Stuff              : + Probably one of the first Ultimate
                            DOOM WADs at FTP.CDROM.COM
                          + Works in Multiplayer.
                          + Well, it has to be fun.

WAD Info in More Detail : Like usual, I drew the design first
                          on paper, then drew it with DMapEdit.
                          I gave it this title because the word
                          "Wicked" was used twice in Ultimate
                          DOOM and Barons & Spectres were used
                          many times in the levels. This is my
                          first attempt at making an open-area
                          level to work well with single player.
                          It turned out to be pretty cool. For
                          some reason, the sound-blocking
                          linedef flag doesn't work for me, so
                          I make monsters deaf.

Story Line              : Uhhh.. well, instead of going through
                          a confusing hell of monster
                          teleportation of level 1, you go
                          through my spawn of hell.

Won't fully work with   : The original DOOM

Won't work at all with  : Anything else besides The Ultimate

Big Thanks to           : Jason Hoffoss for DMapEdit 4.0.11
                          Raphael Quinet for DEU 5.21
                          Id Software

Additional Credits to   : Oliver Montanuy for DeuTex 3.6
                          OSCS for NeoPaint 2.2
                          Zink the Dink for EnDOOMer 1.0.1
                          Microsoft for the MS-DOS editor
                          ...and anyone else who was to do with
                          any of this.

* Play Information *

Game                    : The Ultimate DOOM
Level(s) Replaced       : E4M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Just the title screen.
New Music               : No
Demos Replaced          : None
Other Data Replaced     : Yes. The ending screen.

* Quality Check *

Which level editor(s)   : DEU 5.21, DMapEdit 4.0.11, and 
did you use?              DeuTex 3.6, NeoPaint 2.2, EnDOOMer
                          1.0.1, MS-DOS editor

Did you draw your level : Yes
on paper first?

Did you use any type of : No
box drawing mode?

Are the vertex co-ords, : Yes
line lengths, sector
heights, and texture
offsets in multiples of 

Are your light levels   : Yes
in multiples of 16?

Did you merge sectors   : Yes
to save space?

Did you align           : Yes
teleporters and other
floor textures?

* Construction *

Base                    : New WAD from scratch
Main Editor(s) used     : DMapEdit 4.0.11, DEU 5.21
Other Editor(s) used    : DeuTex 3.6, NeoPaint 2.2, EnDOOMer
                          1.0.1, MS-DOS editor
Build Time              : 4 days
Known Bugs              : None.
Other Problems          : None.
Future Improvements     : Maybe include it in an episode.

* Installation *

Put the WAD in your DOOM directory, bla bla bla!

Required to Have in Dir : The Ultimate DOOM

* Troubleshooting *

Problem: I can't find no level!
Solution: You need Ultimate DOOM to see it

* Copyright / Permissions *

Authors may NOT use this WAD as a base to build additional

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

* Where to get this WAD *

FTP sites:

BBS numbers: None.

Other: None

* Final Note to SysOp/FTP Crew/Or Other People *

I hope you don't get annoyed if I Upload my authoring template
once again.


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