Window over window special effect

Window over window special effect

It's a window...you just stand there and look at it.

Filenames
winwin.wad
Size
10.22 KB
MD5
4b6ec65e6e32d939b21fc01b2352ceaf
SHA-1
809a1fa507163c380f572f869e434c655a3a5195
SHA-256
5bb9147b44fde3b3e5c9788108d96ae74069f653bff93cdb77bb5d9e0caaadee
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

===========================================================================
Title                   : Window over window special effect
Date Finished           : 06-18-98
Author                  : Eric James Roberts, aka Ricrob
Email Address           : [email protected]
Other Files By Author   : pfft!
Misc. Author Info       : I like goats and llamas

Description             : It's a window...you just stand there and look at it.

Additional Credits to   : Fingers, and Mordeth for helping me 
                          understand how to achieve this oh so coolio 
                          special effect. Oh, and id Software for Doom.
===========================================================================
* Type of DOOM or DOOM II file*

Other                   : Yes (this is a Doom II example wad)


* Play Information *

Map #                   : Map 01
Single Player           : Yes


* Construction *

Base                    : New level from scratch
Build Time              : erm...sorry, my stopwatch broke.
Editor(s) used          : Edmap haha...j/k. Dck v. 3.62, but of course
Known Bugs              : This should be {Newbie : Yes/No}
May Not Run With...     : hmm

* Copyright / Permissions *


You may do whatever you want when playing with yourself.


* Where to get this WAD *


Ack! Stupid question.


Anyway, if you're still reading...this is a wad that demos how to 
correctly achieve the window over window effect for Doom II. I made this
wad because I want all of you doomers out there to go out and make windows over
windows...and thought that this would be a good way to make that happen.
For a killer example of just how kewl this effect can make your Doom
maps look, check out Addictive deathmatches by, Iikka "Fingers" Keranen. It 
rocks man! Availaible on cdrom.com or at my website: 

http://www.doomworld.com/ricrob/

cya

Oh yeah...almost forgot... Doom Rules! Yippy Skippy!

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Lumps

Name
SHA1
MD5
Size
MAP01
294e818d680ba075f81ed1b340081ee5267e37d5
bd932385f8b689b310bb60be31515e50
144 bytes
THINGS
5b87fdfe5da3f66eb1425ba38a8c330d79405b7d
472dc7199bb9c25ba31e00bcc6aad6fa
10 bytes
LINEDEFS
6d04cb5827c087ad2e04d8c82526adbc03362195
ea5b7ffe96a482fcd4b2a58ffed36686
1.29 KB
SIDEDEFS
720da82f88c51107fc0e69a6f95fe31a35f063e4
9b3a4b42f9cabe996d0fd26842277dde
3.98 KB
VERTEXES
ae01575aa28a7daaeee796b9f53cc83f0d5b6275
5e60d76bf85d18e5164d6d332230fe20
332 bytes
SEGS
2afa7595dd6d3295eb932fe8e427d442e5d60671
82ae85d111a55f971bb77e0d1d2e1d78
1.73 KB
SSECTORS
85551b9772fc60c65d1d3dd4f041d3cc9854c5b9
504701830a04a921a5f52e2e782db1c1
172 bytes
NODES
2fc4185eb95ee5a42cb727ecb17c8cc8c966ff46
22cc2c87a9113d86c3567f65c1e5f959
1.15 KB
SECTORS
a27cf28d6cd3be7518d171a5bd9df22e9f160909
f48ae44b3ececceb7855a883dab8b718
520 bytes
REJECT
8cd537a621659c289f0707bad94719b5782ddb1f
871bdd96b159c14d15c8d97d9111e9c8
50 bytes
BLOCKMAP
328f95d9242f0fe508bc0d38f52e29ed5090f86a
06b86a7754e1c91b3d20591f974c2de7
700 bytes