Winter Themed Deathmatch

The levels of this deathmatch wad all have a particular winter/christmas (no offense) theme. I was actually inspired by an xmas wad by the ByteBrot...

Winter Themed Deathmatch
2.09 MB
WAD Type
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09
Advanced engine needed  : ZDoom
Primary purpose         : Deathmatch
Title                   : Winter Themed Deathmatch
Filename                : winterdm.wad
Release date            : Jan 15, 2004
Author                  : Marcin Tyler Szot
  - MarchWhelp
  - BlueOasis
Email Address           : <email removed>
Other Files By Author   : It's the first!
Misc. Author Info       : Syracuse University student. Enjoying my life by
  studying, partying, and making Doom levels.

Description             : The levels of this deathmatch wad all have a 
  particular winter/christmas (no offense) theme. I
   was actually inspired by an xmas wad by the
  ByteBrothers that was released a long time ago. It only 
  had two levels, but it took place in a lovely village with 
    christmas decorations. Even the enemies were changed to presents,
  reindeer, snowmen, etc. Well I have played that wad once a year
  ever since then during christmas (i know i'm crazy).
  I borrowed a few textures from that wad and now I have
  constructed this deathmatch; I suppose to re-live that
  earlier xmas wad.

  Enough about inspiration and all that mushy stuff, let
  me describe this wad. It is a deathmatch wad, nine levels,
         winter themed. Each level is supposed to be unique to the
  wad pack. In other words, I tried my hardest to make all of
          the levels vastly different from one another. A variety so to
  speak, but each with some element of winter init, whether it be
  snow on the ground, snowing, christmas decor, etc. The style that
  the players will battle it out in the levels also varies, with some
  levels being more suited for say 4 players, while others are suited
  for large brawls. Of course I kept a consistency overall...but before
  I blab on (ha!) let me break it down to a "brief" summary of
  each level:

  Map01 - "The Snow Fortress"
  Suggested Players - 4

  Fully aware that the name of this level is horrible, however
          its structured around the main arena in the center with
  paths enclosing it. The area next to the BFG can actually
  become a secondary arena depending on the players' 
  BFG desire and knowledge of the map.

  Map02 - "Outpost"
  Suggested Players - 2,3,4

  A small and basic arena that meshes with a cave. The small
  arena is where most of the frags will end up, although wandering
  players may meet up one another in the side paths off the arena.
  The BFG requires a leap, but in this small basic arena it will be

  Map03 - "Neighbors"
  Suggested Players - 6 & up

  Two opposing 'houses'. Each has its own layout, with the pancase
  decorated house containing more paths and small duels. The tech based
  house contains an arena with a BFG that will become a killzone for
  aggressive players. The windows in both houses allow the players
  to make potshots at players who are dueling in the 'main' arena which
  is the outside between the two houses. Thus, we have the 'main' arena
  where most of the players will meet out of passing, and the secondary
  arena which contains a BFG.

  Map04 - "Library Rumble"
  Suggested Players - 4 & up  

  Takes place in a two story library, where players can fire from the second
  level onto the first. Rough supershot gun fights will happen between
  the bookcases on the first floor, and there should be some considerable
  long-range fighting on the second floor (rockets+plasma). The outside
  BFG room will become a decent fight if a player decides to camp it.

  Map05 - "The Caverns"
  Suggested Players - 4 & up

  This map has paths which wind around the main arena, creating a decent
  flow for wandering players. Each path will cause encounters to be short, since
  they tend to be close in proximity with an abundance of the super shotgun
  and plasma.

  Map06 - "Village Brawl"
  Suggested Players - 4 to 8

  The setting is a remote village which is celebrating a lovely christmas. No
  offense meant by my selection of christmas. Anyways, the village is pretty
  straightforward with no central arena, although players may end up 
  guarding the ammo store since it contains tons of weapons. Close
  range fighting with the super shotgun is the main course, so fine tune
  those reaction times.

  Map07 - "07 Session"
  Suggested Players - 2 & up

  I built this map with our favorite, Map07 from Doom2 in mind. The weapon choices
  are exactly the same as Dwango5's Map07, but the architecture is a bit
  different. Not many tactics to consider except to keep moving, keep that 
  trigger finger ready, and make cheap shots into the inside of the arena. Players
  tend to run low on health after a duel, and you'll be surprised how many long
  ranged super shotgun blasts will end up in frags.

  Map08 - "The Lakeside Base"
  Suggested Players - 2 to 6

  Takes place on a tech base in the middle of a frozen lake. The main arena is in the
  back of the base, with a teleporter that will allow access to the BFG. One player
  deathmatch start is on the BFG island, to increase variety in tactics. The main
  weapon will either be the plasma, located near the water, or close range
  super shotgun fighting (as always!). I do think that the BFG can be devestating
  in the arena though, so get grab it!

  Map09 - "Frozen"
  Suggested Players - 4 to 10

  Less finesseful fighting, and more blasting everything. The layout is a main arena
  with an architectally significant building in the middle. The inside of this
  building can be thought of as a pseudo-secondary arena, although I think the paths
  around the main arena will be hot spots as well. Cheap shots from the windows
  shouldn't be too effective, and no the lava doesn't damage!

Additional Credits to   : 

  Sprite Credits

  Shotgun  - DarkHour.wad
  Chaingun - Justin Fisher
  Plasma Rifle - My own PS work! Crazy eh
  Tree/LampPost - ByteBrother's Xmas.wad

  Texture Credits

  Title, Snak8_1, HELL5_1 - Aaron Kirsch's PS work
  Cartoony Snow,grey brick wall,door - ByteBrother's Xmas.wad
  Realistic Snow/Dirt Wall - Nightmare1.wad  

  Sound Credits

  All sound effects were collected from various wads which allowed
  the grabbing of these sound effects, (dwango, exec, tlsdm, etc.)
  At least I think I took sound effects from those wads.

  Music Credits

  obsession.mid - unknown
  serenity.mid  - unknown
          Breathoflife.mid - Chris
  adlbtekk.mid - <email removed>
  starcruz.mid - unknown
     Youreyes.mid - Arthur Lusby
  The rest were found among various wads (dwango most notably),
  and two were from Mike Fisher's music based wad.

* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map09
Single Player           : Player start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : Team Deathmatch would be fun
Difficulty Settings     : Not implemented

* Construction *

Base                    : New from scratch
Build Time              : A month and half...well a bit longer
Editor(s) used          : DoomBuilder, XWE, Wintex
Known Bugs              : Hopefully none...
May Not Run With...     : Vanilla doom2.exe

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.
Please email me if you intend to build onto my levels and be sure
to give me appropriate credit.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: and mirrors
Web sites:



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