Another tech-style map. I can't help it, I like those. about the map's history and reasons for this particular name read the notes below

ZAP 18 : Paradox Lost
273.71 KB
WAD Type
Archive Maintainer      : 
Update to               : none
Advanced engine needed  : none
Primary purpose         : Single+Coop play 
Title                   : ZAP 18 : Paradox Lost
Filename                : ZAP18.WAD
Release date            : 05/2007
Author                  : A.Badorek
Email Address           : <email removed>
Other Files By Author   : plenty
Misc. Author Info       : 

Description             : Another tech-style map. I can't help it,
: I like those.

: about the map's history and reasons for this 
: particular name read the notes below

Additional Credits to   : 
* What is included *

New levels              : 1, MAP 18
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No 
Other files required    : none

* Play Information *

Game                    : DOOM2
Map #                   : Map18
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only 
Other game styles       : only old school, no jumping + crouching please
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : long
Editor(s) used          : DCK, Doombuilder
Known Bugs              : 
May Not Run With...     :

* Notes *

I made this map originally for a Megawad project named "Paradox" about the 
same time when I made ZAP28. I sent it in to the Paradox guys and forgot 
about it. Now, many years later it appears that Paradox was never completed 
and thus this map was never realeased... But then I found the map in some 
old backups and decided to rework it a little bit, name it appropriately :) 
and release it myself. would've been a shame otherwise, because I think 
it's my best doom2 map

Needed a complete paint job to get rid of the custom textures and make it
run standalone, and believe me it looks better this way

This map is to be played with the original doom engine or at least with
unaltered rules and behaviour. Most important, do not jump or crouch. 
These abilities were not considered during map design and may spoil 
the fun.

* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: and mirrors
Web sites:
FTP sites:


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