ZBlooD

After two HD failures (one was defective the other I bought had CRC errors) We finally a new version.

Names
ZBlooD
Filenames
zblood41.wad, zblud_zand.wad, zbludv41.wad
Size
27.9 MB
MD5
c07709ecec5a038ae22abc0f25be43fc
SHA-1
384150d1fcc9149a47b14fcfb967026fe16e690f
WAD Type
PWAD
IWAD
UNKNOWN
Engine
GZDOOM, ZANDRONUM, ZDAEMON, ZDOOM
Lumps
3145
Maps
25
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP31, MAP40, MAP41
  WARNING!: The flamethrower has been changed over to a zippo
  and aerosol can like the original game. DO NOT TRY THIS AT
  HOME! Doing this could blow off your hand.

  Attention: To play the single player/non-Zdaemon version 
  of this wad, load BludSP1.WAD in the command line or loader
  AFTER this one.

  You do need to jump in this wad.

===========================================================================
Advanced engine needed  : ZDooM and it's derivatives: GZDooM, ZDaemon, Skulltag etc.
Purpose        : Single player, Multiplayer, a little bit o' Deathmatch.
===========================================================================
Title                   : ZBlooD
Filename                : Zbludv41.wad
Author                  : Joseph Otey (Doorhenge) 
  J S Graham (Psyren) Map01,02,06,07,09,13,14,16,18
Email Address           : doorhenge@(nospam)yahoo.com
  <email removed>
Other Files By Author   : (psyren) Azagthoth, Crimson Canyon, R'Lyeh

Description             : After two HD failures (one was defective the other I bought had CRC errors) We   finally a new version.

  Based on the original "Blood" game by Monolith Productions.
  It was an atmospheric, innovative, extremely creative game by Monolith.
  It could have lived forever on modern systems if it's source code
  had not been lost.

  The original game is now classified as abandonware and you can get it
  at the standard abandonware sites. Do a search for "Blood Abandonware"
  and you should find a free, full copy of the original game.

  If you have Windows XP, you'll have some trouble with the original
  Blood. However you can get it running -with sound and high resolution- if
  you visit this site and do what it says.
  http://buildxp.deathmask.net/

  One more thing - If sound is garbled coming out of your system after
  doing all that, try using 22050khz for the sound in Blood's setup.exe, like me.

  Try to spread word about Blood and tout it's greatnessessssess so
  somehow, somewhere, someone will create a worthy sequel to the original
  masterpiece.

  Personally I (Doorhenge) believe the sequel -Blood 2: the Chosen- was not
  very good at all. Run and gun through office complexes? - sheesh!
  Not to mention the buggy engine.

  Also try out the Quake 1 remake of Blood.
  http://www.transfusion-game.com/
  Single player was never done unfortunately, but it is worth a look.

  The goal for this wad, was for me (Doorhenge) to be able to play Blood online.
  I'm loyal to Zdaemon despite Skulltag.
  If there is any modification suggested to this wad that screws
  with that goal, then I'm not gonna implement it. 

Additional Credits to   : Id Software, Monolith Productions for graphic and sound resources.
  We ripped and converted everything from the
   original .art files.  It is free for anyone to use.  It was a
   little bit of work converting the enemies, so if you want to give
   us credit for that, you can.  We would never demand credit for
   simply converting artwork that we didn't create to a different
   palette.

  If you have the Blood CD you can listen to the CD tracks
  while playing the game. It should be noted if you have other
  CDs in the CD drive it'll play those too.

  Maxim Genis "DooMJedi" for the HUD face sprites.

  Chaoscorps for Thompson sprites.

  DeusExMachina for suggesting the transfer heights trick.

  Ajapted and Graf_Zahl for help with WhackEd2.

  Dynamite dehacked modified from work by Don Tello, and even
   further modified by Doorhenge.
  (I strongly suggest NOT messing with the dynamite before
    experimenting with it!) Also try turning off autoaim.

Story:  After your victory over the dark god Tchernobog, you finally return
  to your grave for a little R&D - rest and decomposition. It has
  been nearly a year since your encounter at the Hall of Epiphany,
  but you seem troubled. Somehow it was too easy to dispose of the
  dark lord. It's almost as though he wanted you to beat him. 

  Suddenly you stir.

  In your mind you can hear your once master laughing,
  his voice taunting you. You can then take it no longer and
  decide to awaken once again and confront the Cabal.

===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other files required    : Not really, unless you count BludSP1.WAD, the decorate patch.
  With high res monsters and some new weapons.


* Play Information *

Game                    : DOOM2
Map #                   : Map01 to Map24 - Map31
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : So far no.
Difficulty Settings     : Yes


* Construction *

Base                    : From scratch, and from Blood.
Build Time              : ???
Editor(s) used          : WadAuthor, DoomBuilder, XWE, Wintex, ZenNode, WhackEd2.
Known Bugs              : None I know of.
May Not Run With...     : Scissors - or any other source port than ZDooM, GZDooM, ZDaemon and Skulltag.

Other Tools: Dragon UnPACKer, GFE1.32, Pakscape, NeoPaint, MSPaint, 
  Image Analyzer, IrfanView, Audacity, Goldwave, MIDI2MUS.
  Cleanwad, map2wad.exe, blud2b.exe.


* Copyright / Permissions *

Permissions have not been obtained from original authors for any of their resources 
modified or included in this file.

As far as I am concerned, you may distribute this file in any electronic format.
I have not received permission from the original authors of any modified or
included content in this file to allow further distribution.


* Where to get the file that this text file describes *

Web sites:  http://numerometria.com/doom.htm


===========================================================================
Cradle to Grave (MAP01)

Cradle to Grave (MAP01)

DM Spawns
10
Co-op Spawns
8
Par Time
02:00
Grave to Street (MAP02)

Grave to Street (MAP02)

DM Spawns
8
Co-op Spawns
8
Par Time
03:30
The Sick Ward (MAP03)

The Sick Ward (MAP03)

DM Spawns
7
Co-op Spawns
8
Par Time
02:00
Welcome to Your Life (MAP04)

Welcome to Your Life (MAP04)

DM Spawns
7
Co-op Spawns
8
Par Time
02:00
Mall of the Dead (MAP05)

Mall of the Dead (MAP05)

DM Spawns
8
Co-op Spawns
8
Par Time
01:30
Un-Holy Crap (MAP06)

Un-Holy Crap (MAP06)

DM Spawns
10
Co-op Spawns
8
Par Time
02:10
Gothic Library (MAP07)

Gothic Library (MAP07)

DM Spawns
10
Co-op Spawns
8
Par Time
02:30
Camp Crystal Lake (MAP08)

Camp Crystal Lake (MAP08)

DM Spawns
5
Co-op Spawns
8
Par Time
02:30
Wrong Side of the Tracks (MAP09)

Wrong Side of the Tracks (MAP09)

DM Spawns
9
Co-op Spawns
8
Par Time
02:00
Phantom Express (MAP10)

Phantom Express (MAP10)

DM Spawns
8
Co-op Spawns
9
Par Time
05:00
Dark Carnival (MAP11)

Dark Carnival (MAP11)

DM Spawns
8
Co-op Spawns
8
Par Time
02:00
House of Horrors (MAP12)

House of Horrors (MAP12)

DM Spawns
7
Co-op Spawns
8
Par Time
04:30
Butchery Loves Company (MAP13)

Butchery Loves Company (MAP13)

DM Spawns
8
Co-op Spawns
8
Par Time
05:30
The Siege (MAP14)

The Siege (MAP14)

DM Spawns
9
Co-op Spawns
8
Par Time
03:30
The Overlooked Hotel (MAP15)

The Overlooked Hotel (MAP15)

DM Spawns
10
Co-op Spawns
8
Par Time
09:20
In the Flesh (MAP16)

In the Flesh (MAP16)

DM Spawns
8
Co-op Spawns
8
Par Time
02:00
Hallowed Grounds (MAP17)

Hallowed Grounds (MAP17)

DM Spawns
9
Co-op Spawns
8
Par Time
02:30
The Great Temple (MAP18)

The Great Temple (MAP18)

DM Spawns
7
Co-op Spawns
8
Par Time
30:00
Bowels of the Earth (MAP19)

Bowels of the Earth (MAP19)

DM Spawns
8
Co-op Spawns
8
Par Time
10:20
Boggy Creek (MAP20)

Boggy Creek (MAP20)

DM Spawns
8
Co-op Spawns
8
Par Time
03:30
Steamboat Willies (MAP21)

Steamboat Willies (MAP21)

DM Spawns
8
Co-op Spawns
8
Par Time
08:00
Shipwrecked (MAP22)

Shipwrecked (MAP22)

DM Spawns
8
Co-op Spawns
8
Par Time
05:00
Re-Return to the Cathedral (MAP31)

Re-Return to the Cathedral (MAP31)

DM Spawns
8
Co-op Spawns
8
Par Time
03:30
Altar of Stone - DM (MAP40)

Altar of Stone - DM (MAP40)

DM Spawns
8
Co-op Spawns
8
Par Time
06:06
Bodies (MAP41)

Bodies (MAP41)

DM Spawns
8
Co-op Spawns
8
Par Time
06:06
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