11 Duel maps, that were made for the competition where mappers based their work on one of the two basemaps.

ZDaemon 1on1 mapping competition Beta 1
4.84 MB
WAD Type
MAP01, MAP02, MAP03, MAP04, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17
Advanced engine needed  : Boom
Primary purpose         : Deathmatch
Title                   : ZDaemon 1on1 mapping competition Beta 1
Filename                : 1on1comp_b1.wad
Release date            : 23.10.2010
Authors                 : Various

Description    : 11 Duel maps, that were made for the competition where 
                          mappers based their work on one of the two basemaps.

                          A-Category maps had weapons and starts placed in, 
                          which mappers could not modify. (No adding/removing/moving/etc)
                          However changing the playerstart directions and adding pickups
                          other than weapons was allowed in this category.

                          B-Category maps had all pickups, and starts placed in,
                          which mappers could not modify. (No adding/removing/moving/etc)
                          Map01 : Tithe                       - Wilou
                          Map02 : Big Z is leaving Cleveland - Supernova
                          Map03 : BloodBoil                 - Quiksilver
                          Map04 : WSOGMM                   - WestOfTheNorth

                          Map11 : Here is my key, simplicity - spacepirate
                          Map12 : DuelSpace                 - Doomkiller
                          Map13 : Decker                   - EmZee
                          Map14 : pHIL cOLLINS            - IleKallio
                          Map15 : Basemap Haxx           - Cybershark
                          Map16 : Dorsal metatarsal     - shinobi-cl
                          Map17 : Cetan Sea            - pErf3ct_DaRk_

Additional Credits to   : Everyone
* What is included *

New levels              : 11
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes, for automap names.
Demos                   : No
Other                   : a ZDaemon compatible MAPINFO lump, MBF skytransfer lines.
Other files required    : n/a

* Play Information *

Game                    : DOOM2
Map #                   : Map01-04, Map11-17
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2 Player     : Yes!
Other game styles       : n/a
Difficulty Settings     : Not implemented

* Construction *

Base                    : New from scratch (except for playerstarts and weapons in maps)
Build Time              : around 3 months
Editor(s) used          : Various, including but not limited to SWANTBLS.EXE
Known Bugs              : Map03 and Map16 are so big that rendering glitches may happen.
May Not Run With...     : Boom
Tested With             : PrBoom-Plus v2.4.8.1 , ZDaemon 1.08.08a

* Additional information *

-- Map01 --
Level name          : Tithe
Author              : William Huber
Also known as       : [WH]-Wilou84
Email address       : <email removed>
Webpage             : http://doomfrance.forumactif.com/
Other files by me   : A few maps for yet-unreleased projects ( as of this writing )
Build time          : ~2 days
Editor used         : Doom Builder 1.68
Bugs                : None known

Music track         : "Liberty Through Violence" by Eric "The Green Herring" Baker
Written permission was obtained from the author.
*He requested that the music should NOT be converted to
MUS format*
Inspiration         : King1.wad, Lazarus.wad map 04, and my own Single 
Player maps for the green cryptic theme

Author's comments   : The ZDaemon 1vs1 Mapping competition sounded fun and I wanted
to be part of it.
Before receiving the basemaps I had the theme in mind.
I think this map turned out OK, hopefully it
won't be all about spawnrape...
A third SSG would probably have been nice, though.

Resources used      : Quake textures, by id Software
Some green SHAWN recolors, probably done by Nick Baker
Ogro textures, by François Delmotte
GothicDM textures, by the Gothic team
Black waterfalls and water flats were recolored by me.

Personal thanks     : Worst and wabe for setting this project up
The ZDaemon staff
Eric "The Green Herring" Baker for letting me use his music
id Software for Doom
The authors of the resources I used

And you for playing my map, hopefully you'll have fun.

-- Map02 --
Author                : Supernova

-- Map03 --
Level name            : BloodBoil
Author                : Quiksilver
Email Address         : <email removed>
Misc. Author Info     : Second Map Ever
Build time            : 2 Days and some change
Editor used           : DoomBuilder 2

Author's comments     : Basically you can see a variety of themes here. There are tentacles, 
                         something is growing and taking over this outpost which is seperating the
                         living side of hell, and the lifeless side. The lifeless side is symbolized
                         by lava and heat that damages. The living hell side has red, oxygen rich 
                         blood in it, but those damn tentacles are taking it over too! Drinking from
                         it, and growing, reaching outward. AND YOU HAVE TO DO BATTLE IN IT!?

Additional Credits to : DX-Chaindude - He saved this map from certain death! 
                         I wouldn't have released it had he not helped me realize my noobile ways! 
                        Trace - making the lift for me, 
                        Rottking - for giving me the stellar idea to put LESS red in it. 
                         Making it twice as good as before!

                        And the people who helped me playtest, your comments and help 
                        were super appreciated! Enjoy!

-- Map04 --
Level name            : WSOGMM
Author                : WestOfTheNorth
Additional Credits to : Hexadecima, helped in finding music for the map.

-- Map11 --
Level name            : Here is my key, simplicity 
Author                : spacepirate

-- Map12 --
Level name            : DuelSpace
Author                : Doomkiller

Author's comments     : There are 2 ways to get the BFG. 
                        You can ram the plasma but its quite hard. 
                        There is a teleporter behind the BFG. 
                        One of the faces is the odd one out.

Additional Credits to : Evolution

-- Map13 --
Level name            : Decker
Author                : EmZee

-- Map14 --
Level name            : pHIL cOLLINS
Author                : IleKallio

-- Map15 --
Level name            : Basemap Haxx
Author                : Cybershark

-- Map16 --
Level name            : Dorsal metatarsal
Author                : shinobi-cl

-- Map17 --
Level name            : Cetan Sea
Author                : pErf3ct_DaRk_

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Level A1: Tithe (MAP01)

DM Spawns
Co-op Spawns

Big Z is leaving Cleveland (MAP02)

DM Spawns
Co-op Spawns

BloodBoil (MAP03)

DM Spawns
Co-op Spawns

Level A4: WSOGMM (MAP04)

DM Spawns
Co-op Spawns

Here is my key, simplicity (MAP11)

DM Spawns
Co-op Spawns

DuelSpace (MAP12)

DM Spawns
Co-op Spawns

Decker (MAP13)

DM Spawns
Co-op Spawns

Level B4: pHIL cOLLINS (MAP14)

DM Spawns
Co-op Spawns

Basemap Haxx (MAP15)

DM Spawns
Co-op Spawns

Dorsal Metatarsal (MAP16)

DM Spawns
Co-op Spawns

Cetan Sea (MAP17)

DM Spawns
Co-op Spawns
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