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ZDaemon CTF Map Pack X
11.86 MB
WAD Type
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30
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Advanced engine needed  : ZDaemon 1.07 and up
Primary purpose         : Capture the Flag
Title                   : ZDaemon CTF Map Pack X
Filename                : zdctfmpx-b01.wad
Release date            : 15th February 2013
Authors                 : AlexMax, Ralphis, Exl, Washu, Bloodlust, 
                          ATG_Death, Rellik, Nestea, EarthQuake, Snowbro, 
                          Ralphis, Washu, Rellik, SirTimberWolf, Izm, 
                          Da_maniaC and The Ultimate DooMer.
Email Addresses         : Too many to list...
Other Files By Authors  : Too many to list...
Misc. Author Info       : "A group of misfits who love CTF"

Description             : Visit our website!

                          This WAD merges zdctfmp, zdctfmp2 & zdctfmp3- 
                          into one pack; and replaces keycards & particle 
                          fountains with proper team flags & starts. Minor 
                          fixes have also been made to the following maps: 

                          MAP03 - Small, sloped steps in corridors are no 
                          longer impassable. This was annoying as hell. 
                          Removed an unknown linedef texture in blue side 
                          of the rocket launcher room.

                          MAP04 - Bridge things in the middle were poorly 
                          placed, having varied zheights and being so far 
                          apart that "weak spots" were present, allowing 
                          players to drop down below. They have been 
                          replaced with the bridge things in map04 of 

                          MAP11 - The slime pits in the red base did not 
                          instantly kill players like the lava pits in the 
                          blue base. Slime pits now share the same damage.

                          MAP20 - the acs script source contained lines
                          with comments at the start, preventing the code 
                          from working. This may have been an oversight.
                          The script has been 'fixed' and recompiled.
                          The only difference being: The plasma platform 
                          now looks misty.

                          Intermission screens from each pack will appear
                          depending on which map has finished. The Title
                          screen used in zdctfmp3 has been edited slightly
                          to remove the 'III' after 'CTF'.

                          Compiled by Evolution. If you find any problems 
                          then let me know. Look for [dp]Evolution in ZRC 
                          Chat. Original descriptions:

                          "A set of ten maps for ZDaemon Capture the Flag"

                          "A set of ten more maps for ZDaemon CTF"

                          "The 3rd and last set of 10 CTF maps for ZDaemon"
                          "Designed to add on to the existing 2 map packs."

Additional Credits to   : Raider, Kilgore, and duke4ever
                          "Without you three, CTF in ZDaemon would not 
                          exist. Thank you so much."

                          "For being a cool guy.  I suggest playing his 
                          megawad, SCYTHE.WAD, it's an excellent piece of 

                          "You've been a big help to the entire ZDaemon 
                          community with your cutting edge betas."

                          NiGHTMARE, AlexMax, EarthQuake, Exl, 
                          The Ultimate DooMer
                          "Textures, flats, and miscellaneous graphics."

                          The ZDCTFMP I, II & III Beta Testers.
                          "Holy crap, you guys are fantastic!"

                          "And anyone who submitted something that didn't 
                          make it into the wad. Your efforts weren't for 
                          nothing! Thanks."

                          Kilgore, Ronald, Chaindude
                          SECTINFO from zdctf-sec01.wad
* What is included *

New levels              : MAP01 "Fortress Collision"
                                by Rellik, Washu, Alexmax
                          MAP02 "Refineries"
                                by AlexMax
                          MAP03 "Exophase"
                                by Exl
                          MAP04 "Ralphis Magical Ice Forts"
                                by Ralphis
                          MAP05 "Blood and Water"
                                by Bloodlust
                          MAP06 "Cursed"
                                by ATG_Death
                          MAP07 "The Excavation"
                                by AlexMax
                          MAP08 "Something Epic"
                                by AlexMax
                          MAP09 "Frozen"
                                by AlexMax
                          MAP10 "Outer Limits"
                                by AlexMax
                          MAP11 "Tribute"
                                by AlexMax
                          MAP12 "SubTerra"
                                by Exl
                          MAP13 "Twice as Simple"
                                by Nestea
                          MAP14 "Sanguinary Longshot"
                                by EarthQuake
                          MAP15 "Sewers Smell Bad"
                                by Nestea
                          MAP16 "Return to Phobos"
                                by Exl
                          MAP17 "Burn it with Fire"
                                by AlexMax
                          MAP18 "The Old Castle"
                                by Nestea
                          MAP19 "UAC Headquarters"
                                by SirTimberWolf and EarthQuake
                          MAP20 "On the Bowl"
                                by Snowbro
                          MAP21 "On The Rocks"
                                by Exl
                          MAP22 "Mainstay"
                                by AlexMax and EarthQuake
                          MAP23 "Return to Fragport"
                                by The Ultimate DooMer
                          MAP24 "Crawl Space"
                                by EarthQuake
                          MAP25 "Lethal Industry"
                                by Da_maniaC
                          MAP26 "Status: Idle"
                                by Izm
                          MAP27 "Exophase III"
                                by Exl
                          MAP28 "Rites of Passage"
                                by EarthQuake and Izm
                          MAP29 "Under Siege"
                                by The Ultimate DooMer and EarthQuake
                          MAP30 "No Limits"
                                by AlexMax

Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (new coloured scenery)
Demos                   : No
Other                   : Yes (SECTINFO, ANIMDEFS)
Other files required    : None (although zvox6.wad is recommended)

* Play Information *

Game                    : DooM 2
Map #                   : Map 01-30
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2 Player     : Player starts only
Capture The Flag        : Yes
Difficulty Settings     : Nightmare! recommended

* Construction *

Base                    : New levels from scratch
Build Time              : About 14 months
Editor(s) used          : WADED, Doom Builder, WadAuthor, LView Pro 2004, 
                          DeePsea, XWE, Wintex, [Doom Builder 2, slade3]
Known Bugs              : None that we are aware of...
May Not Run With...     : Anything other than ZDaemon and Skulltag.

* To create your own CTF maps... *

It is quite a simple matter to create CTF maps. All you need is a WAD
editing program like Doom Builder 2 or Slade3. I recommend using both:

Doom Builder 2 - great for making maps:
Slade3 - perfect tool for managing wads:

The following things must be put in every single CTF map:

Blue Flag           : 5080
Red Flag            : 5081
Blue Player Start   : 5130
Red Player Start    : 5131

Spectator Start     : 11 (Player Deathmatch Start)
Single Player Start : 1 (Player 1 Start)

* To create your own CTF server... *

1. Open ZDaemon Launcher 1.09 or later.
2. Go to the "Server" menu at the top.
3. Click it to bring down a dropdown menu.
4. Click "Start Server Wizard" to run the ZDaemon Server Wizard (ZSW).
5. You will be greeted with a "Welcome" page. Click "Next"
6. Read the helpful info. This WAD, like most, requires the DOOM2 IWAD.
7. Here are some recommended settings:

Gameplay Flags   : 536892484 / 131072
WADs             : zdctfmpx.wad, zvox6.wad
MAPS             : 01-30
Skill Level      : Nightmare!
Max. Clients     : 16-50 (more clients connected means more bandwidth)
Max. Players     : 6-16
Time Limit       : 15 (Minutes)
TeamScore Limit  : 5
Air Control      : 0 (ZDoom default; New School)

If you need more guidance then visit:
Alternatively, login to the ZDaemon Launcher and ask for help in Chat.

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds
and music.

IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

Fortress Collision (MAP01)

DM Spawns
Co-op Spawns

Refineries (MAP02)

DM Spawns
Co-op Spawns

Exophase (MAP03)

Ralphis Magical Ice Forts (MAP04)

DM Spawns
Co-op Spawns

Blood and Water (MAP05)

Cursed (MAP06)

DM Spawns
Co-op Spawns

The Excavation (MAP07)

Something Epic (MAP08)

Frozen (MAP09)

Outer Limits (MAP10)

DM Spawns
Co-op Spawns

Tribute (MAP11)

DM Spawns
Co-op Spawns

SubTerra (MAP12)

Twice as Simple (MAP13)

Sanguinary Longshot (MAP14)

DM Spawns
Co-op Spawns

Sewers Smell Bad (MAP15)

Return to Phobos (MAP16)

The Floating City (MAP17)

DM Spawns
Co-op Spawns

The Old Castle (MAP18)

UAC Headquarters (MAP19)

DM Spawns
Co-op Spawns

On the Bowl (MAP20)

DM Spawns
Co-op Spawns

On the Rocks (MAP21)

DM Spawns
Co-op Spawns

Mainstay (MAP22)

DM Spawns
Co-op Spawns

Return to Fragport (MAP23)

DM Spawns
Co-op Spawns

Crawl Space (MAP24)

DM Spawns
Co-op Spawns

Lethal Industry (MAP25)

DM Spawns
Co-op Spawns

Status: Idle (MAP26)

DM Spawns
Co-op Spawns

Exophase III (MAP27)

DM Spawns
Co-op Spawns

Rites of Passage (MAP28)

DM Spawns
Co-op Spawns

Under Siege (MAP29)

DM Spawns
Co-op Spawns

No Limits (MAP30)

DM Spawns
Co-op Spawns
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