ZDoom Community Map Project II

ZDoom Community Map Project II

As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continuei...

Filenames
zdcmp2.pk3
Size
53.50 MB
MD5
79e4eadd5c1555683cb9a548854b973d
SHA-1
dd6a8962a1dc5905444a5d92519b740136c61a6b
SHA-256
d9f9fcba329b299d2adc1d7b2fef749f0830e351a56325fa407cafb1e9078d45
WAD Type
PK3
IWAD
Doom II
Engines
ZDoom
Lumps
6111
Maps
TITLEMAP, ZDCMP2

Incorrect? Suggest a correction.

Read Me

=============================================================================
Title                   : ZDoom Community Map Project II
Version			: v1.0 
Filename                : zdcmp2.pk3
Date Finished           : May, 19th 2014
Author                  : Various authors
Web Page                : http://www.realm667.com/
E-mail adress	        : [email protected]

Description             : As the successor to the ZDCMP1, the second take follows
			  the same rules: Various mappers and modders are working
			  on fixed dates/slots on the map and continueing where
			  the prior person has stopped. Expect a high quality 
			  Doom experience with countless surprises and numerous
			  things that push ZDoom to its limits.

Credits 		: The Core Team
(alphabetical order)	  Apothem - Scripting 
			  Blue Shadow - Testing, Support 
			  CaptainToenail - Mapping, Coding 
			  Chronoseth - Mapping  
		  	  Deathknight - Testing, Quality Control 
			  dj-jo - Music  
			  DTDSphere - Mapping  
			  Dusk - Mapping, Coding, Textures 
			  Gez - Mapping, Quality Control 
			  Ghastly - Coding, Quality Control 
			  gothic - Mapping  
			  Grymmoire - Mapping  
			  GuardSoul - Detailing
			  Icytux - Music  
			  Infirnex - Mapping  
			  Jimmy - Mapping, Music 
			  Lupinx-Kassman - Mapping  
			  Malinku - Mapping  
			  Phobus - Mapping, Quality Control 
			  Pyroscourge - Mapping  
			  Shadesmaster - Mapping  
			  TheDarkArchon - Mapping, Coding 
			  Tormentor667 - Project Lead, Mapping, Graphics, Textures
			  Vader - Mapping, Graphics 
			  Xaser - Mapping, Coding, Quality Control 
			  Zrrion the Insect - Mapping  
Additional Credits	: Textures - NiGHTMARE, DrDoctor, Cage, Enjay
			  Monsters - Scalliano, NMN, Eriance, Melvinflynt 
			  Sourceport - Graf Zahl, Randy Heit 
			  id Software - for the greatest game of all time 
		 	  
Special Thanks		: We want to thank the whole Doom community for 
			  feedback, support and the dedication to a game
			  that's even older than some of our members :)
                          
===========================================================================

* Play Information *

Maps                    : ZDCMP2
Source Port		: ZDoom (latest SVN required)
IWAD			: DOOM2.WAD
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Scratch
Build Time              : From March 2012 till May 2014
Editor(s) used          : Photoshop, DoomBuilder 2, GZDoomBuilder, ACC, Slade3
Known Bugs              : Currently two portals aren't working the way they
			  are supposed to and nobody was able to fix it until
			  the release - though in the best case, only experienced
		 	  Doomers will find them.

* Other Information *

Where to Get		: http://www.realm667.com/
			  http://www.doomworld.com/idgames/
Copy Information	: You MUST NOT use material from this project.
=============================================================================
Title                   : ZDoom Community Map Project II
Version			: v1.0 
Filename                : zdcmp2.pk3
Date Finished           : May, 19th 2014
Author                  : Various authors
Web Page                : http://www.realm667.com/
E-mail adress	        : [email protected]

Description             : As the successor to the ZDCMP1, the second take follows
			  the same rules: Various mappers and modders are working
			  on fixed dates/slots on the map and continueing where
			  the prior person has stopped. Expect a high quality 
			  Doom experience with countless surprises and numerous
			  things that push ZDoom to its limits.

Credits 		: The Core Team
(alphabetical order)	  Apothem - Scripting 
			  Blue Shadow - Testing, Support 
			  CaptainToenail - Mapping, Coding 
			  Chronoseth - Mapping  
		  	  Deathknight - Testing, Quality Control 
			  dj-jo - Music  
			  DTDSphere - Mapping  
			  Dusk - Mapping, Coding, Textures 
			  Gez - Mapping, Quality Control 
			  Ghastly - Coding, Quality Control 
			  gothic - Mapping  
			  Grymmoire - Mapping  
			  GuardSoul - Detailing
			  Icytux - Music  
			  Infirnex - Mapping  
			  Jimmy - Mapping, Music 
			  Lupinx-Kassman - Mapping  
			  Malinku - Mapping  
			  Phobus - Mapping, Quality Control 
			  Pyroscourge - Mapping  
			  Shadesmaster - Mapping  
			  TheDarkArchon - Mapping, Coding 
			  Tormentor667 - Project Lead, Mapping, Graphics, Textures
			  Vader - Mapping, Graphics 
			  Xaser - Mapping, Coding, Quality Control 
			  Zrrion the Insect - Mapping  
Additional Credits	: Textures - NiGHTMARE, DrDoctor, Cage, Enjay
			  Monsters - Scalliano, NMN, Eriance, Melvinflynt 
			  Sourceport - Graf Zahl, Randy Heit 
			  id Software - for the greatest game of all time 
		 	  
Special Thanks		: We want to thank the whole Doom community for 
			  feedback, support and the dedication to a game
			  that's even older than some of our members :)
                          
===========================================================================

* Play Information *

Maps                    : ZDCMP2
Source Port		: ZDoom (latest SVN required)
IWAD			: DOOM.WAD
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Scratch
Build Time              : From March 2012 till May 2014
Editor(s) used          : Photoshop, DoomBuilder 2, GZDoomBuilder, ACC, Slade3
Known Bugs              : Currently two portals aren't working the way they
			  are supposed to and nobody was able to fix it until
			  the release - though in the best case, only experienced
		 	  Doomers will find them.

* Other Information *

Where to Get		: http://www.realm667.com/
			  http://www.doomworld.com/idgames/
Copy Information	: You MUST NOT use material from this project.

Maps

Introduction

Introduction (TITLEMAP)

Deathmatch Spawns
0
Co-op Spawns
1
ZDoom Community Map Project 2

ZDoom Community Map Project 2 (ZDCMP2)

Deathmatch Spawns
0
Co-op Spawns
16

Lumps

Name
SHA1
MD5
Size
COLORMAP.lmp
b40db624bd0fe5909b09b5a2436451358755fe69
49883b41573e35918d33d39302a82a2d
8.50 KB
CONFONT.fon1
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435a34d51412849698c3d442be30c8ed
11.06 KB
DBIGFONT.fon2
e5a0621ba6176f6cab1782c880648166b6097685
bbc6350f7c76c7865af7a26fbd451750
13.93 KB
PLAYPAL.pal
ed9e1580ea9310050166a93dc6dcb94869aeca3a
201483a12eb2c98b3ada86dc330d11b5
768 bytes
acs/zdcmp2.acs
2c1c7459798c2ba6bae2119989bf27c7ece0221c
1dedcf1bdaaca3c38cd8a5bc3a7237e2
10.10 KB
acs/zdcmp2.o
f9e241b71ed429f60a0ed886ab9caa9ebef98d1d
17d28b861b4bf2dceff98a3b5919bed6
2.87 KB
actors/ammo.txt
3823393437b0a58994b31f37eaf9abe81274d4b1
b7bdd792e0531619ccf0393cf8e5e3b7
2.64 KB
actors/assorted/Vader.txt
42e5d79d4f12bb21a8447ca28a6ab738945f5bb9
ab885577d7606d003b56b190efb4fbec
322 bytes
actors/assorted/cacolove.txt
adfeedea7091aa0c5fe681b74fd52877522b4433
649b0b72851c9bc82fd6415c90e064bb
142 bytes
actors/assorted/darkness.txt
38900edb0efe402eec3e9263d0a29b7bc48cb524
67b7df0df10c4bcf9be3c677179321c6
921 bytes
actors/assorted/doomdoll.txt
eb9acf209d9dc8bbabe6dbdf772efa00f4960c31
37890840eec9f19e0c747c4f5cdb6152
429 bytes
actors/assorted/endstuff.txt
8e62cd9b79b961b7eb9c5dc5f2c90a56056f18bb
1574ba5c3a17413de10474b989315cf9
1.93 KB
actors/assorted/misc.txt
7812010efa4a6cbb9c67cbe9e36471b3aa5440ce
6ae0546af5b4a430b0acb08467e85d4a
1.85 KB
actors/keypad.txt
f744a642d55602cd4ff224414bc39345921548ab
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695 bytes
actors/monsters/abaddon.txt
f7ffcebd6a3f0e1d9531ed72d362790b7060f687
557c1c01b7d8b1c0af97c8d516f1f47f
8.06 KB
actors/monsters/angelofdeath.txt
7056d692626180d5579a82af62889c4c908dd32d
4f9c48082c619ccaff2af0064a8fb767
3.27 KB
actors/monsters/bodyguard.txt
3bc2c90da1fde77ec2f76744201024dc068efcbe
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1.94 KB
actors/monsters/bruiserdemon.txt
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21f1ed8c132ed9b4ee275d9cefb84332
4.04 KB
actors/monsters/cybruiser.txt
5b29293a1c4ca115bb416ffa53ae273ca9c1c7ea
f2aaf22023b4945922a74baa84178d02
2.00 KB
actors/monsters/edits.txt
1d4947e830ef89988be7c1cfcf6b00d38dae7fce
6a4c40f588250573ab1e6cff307aa1a3
412 bytes
actors/monsters/femalescientist.txt
38650af7064c11ac417add57676a06eb1db3a7d2
dc6255935762c9273f5e8b094d44d1f8
2.01 KB
actors/monsters/fleshspawn.txt
f673f768b9e9d790aede423768b007848164f187
7feb391fa2209973ed1c5cbe1f0f4d8a
5.40 KB
actors/monsters/grell.txt
864238c47deac37fd8f09e855e86fc8278883002
8b3d52184905f06b30f3c3a28c5f1a8a
1.77 KB
actors/monsters/hellwarrior.txt
dbf62a9aac7e9ffe501301249c10ed9a53deb01c
cd407a862b56a54a6df662b49ad85285
2.41 KB
actors/monsters/rapidfiretrooper.txt
be59da726402e1e3fd4e4ff063e18939c2fe65ab
880ebca801cd6719da309c3f204702e6
2.14 KB
actors/monsters/shadow.txt
410a807fc14e7df4ac9e7e3c4031753eb3545109
6d57c717f4b71d2f7d6687cfd5eb26cd
3.25 KB
actors/monsters/soulharvester.txt
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2.80 KB
actors/monsters/vore.txt
45b6f08548c3c6b13801ef9b783d83901048832f
33cc8ee92bac11f16b97eba0660f7a43
3.50 KB
actors/monsters/vr_monsters.txt
12f22973759fcb4bdc53ec6dd40af6d47010dbdf
9ae52b86dfb0b476cfc49d8896621f00
7.56 KB
actors/monsters/zombiescientist.txt
6ff1fe29281fc116746b3d0d1b68060a78065c23
6a1bafdfa69aff99b97b4580a5f5bc63
2.02 KB
actors/player.txt
1d4a48e7a6cbbfcde622af4e158be4312bee9ca9
8e7df9c82e2e14699ee3d382fd5e593a
914 bytes
actors/props/BleedingCorpses.txt
5e1fad8ab0e51bb1cf99920a0564c856a84029fa
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10.20 KB
actors/props/bloodyheads.txt
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498 bytes
actors/props/boundmarines.txt
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742 bytes
actors/props/burningcorpses.txt
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296 bytes
actors/props/clights.txt
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753 bytes
actors/props/cybergore.txt
1cc1e6bee179dbb96ed3730b9443a6b6af07d499
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545 bytes
actors/props/d64lights.txt
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620 bytes
actors/props/deimosmoon.txt
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271 bytes
actors/props/elasticflesh.txt
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4c49698812661747ce245514a32f6bd1
1.02 KB
actors/props/gorehell.txt
65a50d35bdffcaf8f95e8a471ef43f401a61c1be
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426 bytes
actors/props/gorepack.txt
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929 bytes
actors/props/hangedmarines.txt
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1.02 KB
actors/props/hangingmarines2.txt
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310 bytes
actors/props/keycardspawner.txt
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745 bytes
actors/props/labglass.txt
1abe1a44d181e4a0cf3c89dfa4ab51f22c68fa1d
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5.28 KB
actors/props/lamps.txt
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489 bytes
actors/props/marblecolumns.txt
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9.89 KB
actors/props/marinecorpses.txt
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2.94 KB
actors/props/marinemeat.txt
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297 bytes
actors/props/misc.txt
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74 bytes
actors/props/palms.txt
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1.08 KB
actors/props/plasmaglobe.txt
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229 bytes
actors/props/rboulder.txt
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2.51 KB
actors/props/rocks.txt
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2.67 KB
actors/props/seamines.txt
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1.13 KB
actors/props/seaweed.txt
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726 bytes
actors/props/shotprop.txt
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397 bytes
actors/props/skeweredcorpses.txt
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377 bytes
actors/props/tech.txt
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4.21 KB
actors/props/torturedbaron.txt
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144 bytes
actors/props/uacdecals.txt
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7.16 KB
actors/props/voxels.txt
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463 bytes
actors/props/walltorches.txt
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481 bytes
actors/sfx/altdeaths.txt
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8.62 KB
actors/sfx/blood.txt
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8.62 KB
actors/sfx/ctambsnd.txt
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2.43 KB
actors/sfx/damnedsouls.txt
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1.39 KB
actors/sfx/explume.txt
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actors/sfx/gas.txt
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1.92 KB
actors/sfx/glass.txt
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1.16 KB
actors/sfx/rocks.txt
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actors/sfx/sparks.txt
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48.41 KB
actors/sfx/steam.txt
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3.50 KB
actors/sfx/streaks.txt
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actors/sfx/thunder.txt
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actors/sfx/tportal.txt
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actors/sfx/weapenh.txt
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actors/weapons.txt
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althudcf.txt
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animdefs.txt
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