The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-w...
================================================================ Title : ZEUS.WAD Author : Stephen Renton Description : The ZEUS Level is a showpiece for what can be achieved with a colour scanner and a little (ha!) patience. Not a technically stunning level design-wise, but a good taster of things-to-come when other people pick up the idea of new textures seriously. Music score not composed by anyone, Graphics and original idea by yours truly, and WAV sound effects by Nic Dyde at the Post Cafe, rue de Bern, Geneva. Additional Help: Christian Gerlier for beta testing, and shutting-up long enough for me to concentrate on the tricky bits, and Dave Hanson for something or other. ================================================================ * Play Information * Episode and Level # : E2M5 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No (too lazy) New demos : No (ditto) New Sounds : Loads of FX, but let down by some bozo on soundtrack New Graphics : You better believe it !!! * What to do * Unzip DMZEUS.ZIP into your doom directory. Run ZEUSME.BAT to start the level. * Construction * Base : New level from scratch Build Time : God knows! Editor(s) used : DEU 5.0 & 5.1b, BSP 1.0 and 1.1x * Copyright / Permissions * Do whatever the hell (on earth) you like with it - I'm off for a long holiday ..... ================================================================