Advanced engine needed : Limit-Removing
Primary purpose : Single player
Title : Zeramida
Filename : zeramida.wad
Release date : (admins please put the date this gets on idgames here)
Author : galileo31dos01
Email Address : [redacted]
Other Files By Author : Parallels, few maps for CPs
Misc. Author Info : yes
Short map in a desert reminiscent to EPIC/Epic 2 wads thematically and difficulty wise. Based on a dream I had several months ago about being trapped in a brown bricked dungeon or something with imps and sergeants ahead in an awkward tight space, while outside the view of two twin forts and nothing but sand and stars around, oh and a big wall in the middle. The ending result is a lot more substantial but the dream parts were recreated almost to perfection, aside from detailing.
The title of the map is ficticious, don't waste your time googling it. Basically a convoluted word by mixing "Zeliard" (an old RPG/platformer from my childhood) and "pyramid", an excuse to invent a name that starts by letter z, altogether forms the name of the desert you're in.
---- Jumping and crouching aren't disabled, but are still unencouraged. Use them if you wish at your own risk of breaking stuff ----
Monster placement remains the same on UV and HMP, while your first tool upgrade is either a berserk or an SSG respectively (the second is absent on skill 4). Health and ammo are also more prominent on lower skills. HNTR has slightly less enemies here and there, though keeping the teeth more or less. They all have been fully tested saveless with and without secrets.
Additional Credits to :
ID Software for, the game duh
Several textures from various sources listed below, as well as a few custom edits by myself.
EPIC, Epic 2 by Alexander "Eternal" S.
Final Doom texture pack
Glowy green eyed revenant and fountain also from Epic 2
Baby cyberdemon corpse from STRAIN
Cactus, rocks from Realm667
Sound effects from Epic 2
Music is a modified version of CBLOOD2 from Blood by Guy Whitmore and Daniel Bernstein. Title and tally music are from the Plutonia midi pack by Jimmy Paddock and various composers (these two midis by Mr Freeze).
Additional thanks to Bridgeburner who suggested to put a better hint to the rocket launcher, I shall please. Also thanks to Nine Inch Heels for a little assistance on the "inifinitely tall switch issue", she knows.
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes, two demos which show how can you do the first part.
Other : No
Other files required : Nope
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes (read description)
* Construction *
Base : New from scratch
Build Time : 3 weeks, I'm a snail
Editor(s) used : GZDoom Builder Bug fix, SLADE, WhackED, paint.net
Known Bugs : None that I'm aware of
May Not Run With : Chocolate Doom. Also, due to dehacked changes mods may not render some actors properly.
Tested With : Crispy Doom, additionally GZDoom
* Copyright / Permissions *
Authors (MAY/may NOT) use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors