JEG_E1L1.WAD and JEG_E2L1.WAD

These are 2 whole new levels I created using deu 5.0 rev 4. They are E1L1.WAD and E2L1.WAD. Both are set up for multiplayer, or single player or de...

Names
JEG_E1L1.WAD and JEG_E2L1.WAD
Filenames
35wads.zip, e1l1.wad, e1l1jer.wad, jeg_e1l1.wad, jeg_e1l1.zip, jeg.zip, jeg1.wad
Size
25.89 KB
MD5
b11b029252bbf3fa6b9d918ba1a53bd4
SHA-1
c4cc2c5c2d24b681aacb0a18a231133353162c3c
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M1
These are 2 whole new levels I created using deu 5.0 rev 4.
They are E1L1JER.WAD and E2L1JER.WAD. Both are set up for multiplayer, or single
player or deathmatch. Don't look for the exit because there is none,
just kill everything!

Enjoy.
Jeremy.

<email removed>
These are 2 whole new levels I created using deu 5.0 rev 4.
They are E1L1JER.WAD and E2L1JER.WAD. Both are set up for multiplayer, or single
player or deathmatch. Don't look for the exit because there is none,
just kill everything!

Enjoy.
Jeremy.

<email removed>
Edited level of level 1 using NewDeu 4.31

Try it! Let me know if you like it


       <email removed>

.WAD File for DOOM with the following level(s):
E1M1
E1L1KP.WAD is a brand new level for all you doom addicts
who are tired of looking at the same old ones, or seeing the same
maps with only different objects, wall textures, etc.

It can be used in both normal play mode an in DEATHMATCH mode.

It's a 'small' level - about 100 vertexes, and a similar number of
linedefs, but only 9 sectors.  It isn't very complicated,
but it should be fun to play, and it provides a good example
of what can be created using deu5.0

to use:
        doom -devparm -file e1l1kp.wad -wart 1 1
which will teleport you right to the new level, or use
        doom -file e1l1kp.wad
and enter 'Knee Deep in the Dead' normally.

BTW - you need the registered version of DOOM to run this,
unless your shareware version is able to show an energy cell. :-) 

E1L1KP.WAD was created with DEU5.0 and DEU4.3 
by Karl R. Peters on 4/1/94.

(<email removed>)


- DOOM editor notes -

DEU 4.3 was used to edit the errors that DEU 5.0 causes
when it creates nodes.  When DEU 5.0 creates nodes, it inserts
additional vertexes along a linedef.  However, it does not break
the linedef up into several linedefs.  As a result, it will often
allow a linedef to cross the boundary of a node - a big no-no,
apparently.

To correct this, you must use deu4.3 with the '-debug' parameter
to delete the faulty linedefs and insert new ones.  (The vertexes
created by DEU 5.0 are not visible or usable in DEU5.0 edit mode nor
DEU 4.3 normal edit mode, but are visible in DEU 4.3 debug mode.)

I hope this helps everyone who has been frustrated by DEU 5.0 - 
hopefully a 5.1 will come out soon.
E1M1

E1M1

DM Spawns
5
Co-op Spawns
4
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