I designed this level specifically for deathmatch. It is small enough so that won't have trouble finding your opponent, but it is complex enough to...
=============================================================================== Title: CHASE.ZIP (chase.wad + chase.txt) Author: Eric C. Reuter Email Address: <email removed> Misc. Author Info: I'm SYSADMIN and SYSPGMR for supercomputing with no time on my hands, but make time for the most important thing: DOOM! Description: Originally designed as a fairly simple WAD with deathmatch in mind, gradually grew to a fairly large level suitable for good one player action. Basically, prepare to chase and be chased in deathmatch mode, and run like hell in UV single player mode. Have included my favorite items from id's original levels, namely teleporters, certain textures and a few secrets with some attention to lights and lighting. Hope you find it enjoyable. Additional Credits to: Geoff Allan for Doom Editor - The Real Thing (de_260b2 and b4) Walt Woerner - Concept for original layout (also my steady deathmatch opponent) id Software (of course) Playtesters - Jim Purdon, Jennie Reuter Billy Reuter, Walt Woerner (arrggghhh!) Theresa Reuter - for not filing the divorce papers. ============================================================================== * Play Information * Episode and Level #: E1M1 Single Player: Yes Cooperative 2-4 Player: Yes Deathmatch 2-4 Player: Yes Difficulty Settings: Yes, but not perfectly done - UV is pretty intense. New Sounds: No New Graphics: No New Demos: No * Construction * Base: New level from scratch. Build Time: Approx 25 Hours over 3 weeks. Editor(s) Used: Doom Editor - The Real Thing (for windows) by Geoff Allan V 2.60b2 and 2.60b4. (Ease of use cant be beat) Known Bugs: Some lower inside walls exhibit strange behavior: Weapons such as rocket launcher fire and appear to dissapear without a sound into the wall !. Other weapons show puffs of smoke (wall hits) on some walls but not on others, appears to be related to "sector within sector" creation. Have NOT encountered any HOM effects. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD provided you include this file with no modifications. You may distribute this file in any electronic format (BBS, Diskette CD, etc.) as long as you include this file intact. * Where to get this WAD * FTP sites : infant2.sphs.indiana.edu ftp.uwp.edu wuarchive.wustl.edu
Title : chase.wad Author : Alex Siegel Email Address : <email removed> Description : I designed this level specifically for deathmatch. It is small enough so that won't have trouble finding your opponent, but it is complex enough to provide some variety. There are no easy suicides, and the weapons are spread around so a player can't monopolize them. I had a blast playtesting this one. There's nowhere to hide, so get ready to run! Additional Credits to : Authors of DEU and BSP. May their programs grow and multiply! ================================================================ * Play Information * Episode and Level # : E1 M1 (registered version of Doom only) Single Player : Yes (but not much fun) Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (very well tested) Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 20 hours, not including playtesting Editor(s) used : DEU 5.2, BSP 1.1x recompiled Known Bugs : none * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as credit is given. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu and mirror site(s) * Note from the author * I was inspired by the ledges series, but I thought I could do better. I think I succeeded.