ea Gothic 2
A difficult single player map for Doom2. Don't play skill 4 unless you are VERY confident in your skills. Skill 3 should be challenge enough for 90...
=========================================================================== Advanced engine needed : Boom compatible port REQUIRED Primary purpose : Single play =========================================================================== Title : ea Gothic 2 Filename : eagoth2.wad Release date : Dec 3, 2001 Author : Erik Alm Email Address : <email removed> Other Files By Author : eaEuro01.wad, eagoth1.wad Misc. Author Info : 21 year old Doomer Description : A difficult single player map for Doom2. Don't play skill 4 unless you are VERY confident in your skills. Skill 3 should be challenge enough for 90% of all players. THIS LEVEL REQUIRES GOTHICTX.WAD Additional Credits to : The Gothic crew for their excellent textures. id Software for Doom2 =========================================================================== * What is included * New levels : Yes, one level. Map29 Sounds : No Music : No Graphics : Yes, Textures and Flats from GothicDM (not included in this wad) Dehacked/BEX Patch : No Demos : No, make me some! Other : ftp://3darchives.in-span.net/pub/idgames/graphics/gothictx.zip This file is REQUIRED to run this wad. * Play Information * Game : DOOM2 Map # : Map29 Single Player : Yeah! Cooperative 2-4 Player : Starts are there Deathmatch 2-4 Player : Sure, should be a decent dm map Difficulty Settings : IMPORTANT! UV is for doomgods only! don't play above your abilty, it will not be any fun. skill 4 is for those who can beat "Post mortem", "ChordG" and similar very hard levels. skill 3 is for very good doomers who can beat most HR levels on UV. skill 2 is for those who can beat doom2 on UV skill 1 is for the rest. If you find the level easy on the skill I suggested for you, try one step harder. Just don't whine about UV being too hard if you didn't try a lower setting. * Construction * Base : New level from scratch, loosely based on eagothic 1. Build Time : 5-6 hours editing + 3-4 hours playing + 1-2 hours thinking. Editor(s) used : Deth4.24, Bsp2.3 Known Bugs : Texture alignment bugs here and there... Can also be some other bugs, did not have time to test this map properly. May Not Run With... : Will not run with any Non Boom-compatible source port. * Copyright / Permissions * Authors (may NOT) use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This file may not be used for any commercial purposes without the author's agreement. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors