This level was primarily designed with death-match in mind, but makes a fast-paced one player level as well. Personally, I think the death-match le...
========================= DOOM ][ =========================== ----> MAP.02 <---- Title : f.wad Author : Eric J. Ostrander E-mail Address : <email removed> Completion date : 11-24-95 Description : This level was primarily designed with death-match in mind, but makes a fast-paced one player level as well. Personally, I think the death-match levels that are out there don't have enough monsters to kill. There'll be plenty of time to frag each other when you meet up, after clearing a couple rooms yourself. NOT recommended for the beginning doomer! ============================================================= * Play Information * Level # : Map.02 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : All New Sounds : No New Music : No New Graphics : No Demos Replaced : No * Construction * Base : Entire level from scratch. Build Time : Approx. 20 hrs. Editor(s) used : Strictly DeeP 7.01 Despite all the negative comments on rcgde, it's actually a decent editor. Known Glitches : A couple minor texture mismatches, but nothing major known. * NOTES * Death-match or single-player. There are no doors that need keys. There are 7 large skull switches that need to be activated to gain access to the BFG and ultimately the exit. For the death-match mode, I installed an alarm system to alert the other players when someone is trying to get at the BFG/exit; there is a black pole in each room that will begin flashing red when that happens. * Copyright / Permissions * Authors may use this level as a base to build additional levels if they give appropriate credit and send me a copy. Basically, do what you will with it if you mention me. * Where to get it * FTP sites: ftp.cdrom.com e-mail Eric J. Ostrander via <email removed> All suggestions/comments welcome.