Some aliens invaded your town and you want them to goaway! | Large city-like level. over 450 sectors. |\ | / Ton of archviles. | \ | / | \|/ | /|\ ...

goaway09.WAD (goaway v0.9)
270.15 KB
WAD Type
Title                   : goaway09.WAD (goaway v0.9) 
Author                  : Malcolm Sailor
Email Address           : <email removed>
Misc. Author Info       : From E-mail messages about
  Thanks. I needed that. 
  <email removed>. something.
  I have one thing to say: cooool. 
  -Rob doell (<email removed>

  I would greatly appreciate feedback on:
  ammo/health: there's more than I need but I know
  where everything is.
  difficulty: too easy/hard
  how much you loved it/hated it.

  .zips I have made: contains darker.wad, my first level contains ruler.wad, omelet.wad
  and tekrkbrn.wad, better than most stuff
  out there but nothing special contains seven high-quality maps
  alapolgy.wad: two very short levels
  fromdrem.wad: a very short level from a dream
  lab.wad: a high-tech lab
  boom.wad: a ghost-town. The first room is
  practically copied right out of dante's gate.
  It's good though.
  wasteme.wad: an untested (at point of release)
  wad. I left out the exit switch (blush).
  sinferno.wad: a okay hell wad. one of my more recent releases.
  Short, high quality, and action packed.
-...good, high quality level. Reminds me of e4m1
<email removed>

  Soon to come: skull.wad for doom 1 update of second of a series: the space ship at
  the end, so that's what it was)

  My fav. wads: Raven.wad (you know it)
Mtfactor.wad. It's incredible!
get it now!
Darkcvnt.wad. The best!

Description             : Some aliens invaded your town and you want them to
 |                Large city-like level. over 450 sectors.
   |\    |    /           Ton of archviles.
   |  \  |  /             
   |    \|/               
   |    /|\               
   |  /  |  \             
   |/    |    \           

Additional Credits to   : Canada, Myself, iD, and the makers of dck. Without
  it, I would still be trying to close a sector in 

* Play Information *

Episode and Level #     : Map01
Single Player           : Yes, built for it. No FUCKING (there did I piss
  off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player  : Yes,
Deathmatch 2-4 Player   : Yes, Extra Weapons, Closed off to a certain portion
  of the map -not tested though
Difficulty Settings     : Yes. Play it in UV for the full experience.
New Sounds              : No
New Graphics            : No. Just imagine the sky is whatever it would look
  like on the sun. Or if you have dante's gate and
  dck you can add dante's gate to your list of 
  textures and then play and it will have a starry
  sky which looks a lot better.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : I would guess 35 hours.  
Editor(s) used          : Dck 3.4, by far the very best editor. Try it, it 
  kicks deus (and all the others) ass. Read the docs.  
Known Bugs              : at the end, something screws up that I guarantee
  you won't notice if you don't look.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  But if you do give me credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 


DM Spawns
Co-op Spawns
Help improve the database by uploading an image
Creative Commons License