Prefab. Kill the monsters to open the door. No matter what order. Using BOOM's scrolling effects and lines allow monster activation.
Title : monsters door.WAD Date Finished : 08-09-98 Author : NokturnuS Email Address : <email removed> <email removed> Description : Prefab. Kill the monsters to open the door. No matter what order. Using BOOM's scrolling effects and lines allow monster activation. Additional Credits to : Id software, TNT for BOOM engine =========================================================================== * Type of DOOM or DOOM II file* (Choose One) New level WAD : Yes. Map 01 Prefab Example Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Other : only works with BOOM engine (v. 2.01 may 26 1998) * Construction * Base : New level from scratch Build Time : 1 hour. Editor(s) used : Deth v. 4.16, zennode 0.98 Known Bugs : Don't mark monster activation lines with the SE flag (secret: show as normal in automap). For some strange reason, they don't work if this flag is set. May Not Run With... : Original doom.exe * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY not distribute this WAD file in any format.