This level is the revision of 11inhell.wad. If you are a fan of that one, then delete it and use this instead. This level was built _just_ for deat...
================================================================ Title : morehell.WAD Author : Josh Fallon a.k.a. Phallus Email Address : Fallonjb95%<email removed> Description : This level is the revision of 11inhell.wad. If you are a fan of that one, then delete it and use this instead. This level was built _just_ for deathmatches. It has several _main_ rooms with numerous sniper spots, teleports, and visial effects. It takes two people to open the exit. This level also has "hell" and a special room that lets you look at all major areas. It is also small enough to let you find the other player quickly to rack up the frags. There are numerous connections between the rooms so you won't end up running for miles. Email me with any questions. Additional Credits to : Fragmaster for helping with the Play testing. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Not really. (needs two to exit.) Cooperative 2-4 Player : well. not as fun Deathmatch 2-4 Player : Yes. The more the better! Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch. fix from 11inhell.wad made by me. :) Build Time : too many hours... Editor(s) used : Deu51 Known Bugs : not any that anyone found yet. All previous texture probs were fixed. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Hell, go ahead and modify it. Just let me know your ideas and all, and send me the mod. * Where to get this WAD * FTP sites: ocf.unt.edu... maybe more! Other: email me and I'll uuencode it. the address is up top.