defies it...no, it's a tight level good for any number of players in deathmatch. original and altdeath are supported, and if you enjoy large rocket...

Names
ninevah.wad
Filenames
ninevah.wad
Size
250.23 KB
MD5
82809de0257b11242dcbef4d7713ba77
SHA-1
1301ce30686ba502c9d8267c310635a6e1ed6b5e
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
21
Maps
1
 
MAP01
-----------------------------------------------------------------------------
Title                   : ninevah.wad
Author                  : Dan Proietti
Email Address           : <email removed>
Misc. Author Info       : i definitely plan on making a Quake level based
                          on this wad once i receive the registered version
                          and get my hands on the editor...

Description             : defies it...no, it's a tight level good for any 
                          number of players in deathmatch.  original and
                          altdeath are supported, and if you enjoy
                          large rocket-launcher-wielding beasts in your
                          way you can play with monsters [just a cyber-
                          demon and a sizzle-crack].

Additional Credits to   : Ola Bjorling for inspiring me to build this,
                          Adam Gerlach for play-testing [or trying at 
                          least] and giving feedback, and to Jeff Bedard
                          for letting me wreck him in deathmatch and for
                          his sick sense of humor which spawned the 
                          tortured guy and blood trail idea [you'll see 
                          what i mean].
-----------------------------------------------------------------------------
* Play Information *

Episode and Level #     : MAP01
Single Player           : very boring
Cooperative 2-4 Player  : two on two teams anybody?
Deathmatch 2-4 Player   : it's a way of life
Difficulty Settings     : yes -- 1,2 for old deathmatch, 3,[4,5] for
                          altdeath [with two monsters to spice it up].
New Graphics            : a waterfall wall texture and a new sky...
New Sounds              : nope
New Music               : there's music in this game?

* Construction *

Base                    : this is new
Build Time              : a couple months of finding a computer to work on
                          while not at school [my whopping 80386 at home
                          just doesn't cut it -- 78 minutes to build this
                          baby using Zennode...].
Editors used            : Deth 3.92, WinDeu 5.2, WinTex 4.1, Zennode 0.98
Known Bugs              : there is one little graphical bug you will 
                          probably notice when down in the water if you 
                          look towards the center of the level [i think
                          this is due to the amount of animated textures in 
                          view at one time but couldn't fix this without
                          compromising the level aesthetically].

* Copyrights / Permissions *

        distribute this to anyone you'd like, just use the original zip 
including this text file.  other than that, have fun with it...

MAP01

DM Spawns
7
Co-op Spawns
1
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