Title : nosun.WAD
Author : Malcolm Sailor
Email Address : <email removed>
Misc. Author Info : From E-mail messages about 3_pack1.zip
Thanks. I needed that.
<email removed>. something.
I have one thing to say: cooool.
-Rob doell (<email removed>
I would greatly appreciate feedback on:
ammo/health: there's more than I need but I know
where everything is.
difficulty: too easy/hard
how much you loved it/hated it.
.zips I have made:
darker.zip: contains darker.wad, my first level
3_pack1.zip: contains ruler.wad, omelet.wad
and tekrkbrn.wad, better than most stuff
out there but nothing special
ds-61-2.zip: contains seven high-quality maps
alapolgy.wad: two very short levels
fromdrem.wad: a very short level from a dream
lab.wad: a high-tech lab
boom.wad: a ghost-town. The first room is
practically copied right out of dante's gate.
It's good though.
wasteme.wad: an untested (at point of release)
wad. I left out the exit switch (blush).
sinferno.wad: a okay hell wad.
quikisgd.zip: one of my more recent releases.
Short, high quality, and action packed.
-...good, high quality level. Reminds me of e4m1
Soon to come:
Skull.zip: skull.wad for doom 1
DS-61-3.zip: update of ds-61-2.zip
nosun2.zip: second of this series: the space ship at
the end (oh, so that's what it was)
My fav. wads: Raven.wad (you know it)
Mtfactor.wad. It's incredible!
get it now!
Darkcvnt.wad. The best!
Description : This is the first of a series of .wads I am making.
I'm going to divide this into two parts:
Story : 2090: some research station orbiting earth.
"Um, professer," says a slave.
"What," snarls a half-man half-ape that couldn't
have passed grade school.
"The heat on earth is gradually decreasing. Less
light is coming this way each day. It appears
the sun is going out."
"That's impossible!" The professer kicks the slave.
"Look for yourself!" Says the slave a little to
"You know I can't read!" The slave recieves another
Another slave somewhere down the corridor rolls
his eyes. The professer may have noticed yet is
already shouting into his comlink to get someone
"reputable" who _can_ read.
The nextday, same place.
"Welcome, Doctor appleberry." Says the apeman.
What a stupid name, thinks the slave, whose name
was recently changed to "shithead" by the professer.
"Read this," says shithead.
"Yes, he's right."
Several weeks later, you, a prisoner of war, get
called in your cell somewhere in one of the less
habitible places on earth. (Pollution has destroyed
nearly half the landcovered portion of the world,
with North America a cesspool of burning waste. The
ozone layer is so thin, 3 weeks of exposure
throughout your life would kill you.)
"You're going on a mission, you worthless piece of
shit. You better not fail me this time. Three strikes
and you're out."
You remember failing your first two impossible
missions and barely escaping with your life.
"Go to room 3a960236548079b.5 for briefing at 3:00"
(97% of earths population is now in prison.)
At 3:00 you wander down the long hall way towards
the room . "3a960236548079b.44, .46, .48, here we
are." You say to yourself. One stray step and you
would be toast: the walls are adorned with automatic
plasma cannons and other weapons trained on your
every move. You sigh and enter the room.
"Hello, sit down."
"Enough pleasantries. What mission have you got to
kill me off this time?"
"A mission to the sun. A few weeks ago we found out
that the sun is giving off less and less heat so
through the wonders of modern technology we sent
some spies in" says the hitler lookalike. "They
found some sort of alien space station that was
somehow poisoning our sun. Once it burns out they
know there will be no resistence from us, and they
can take our solar systems resources for free."
"Wait a minute," you say. "I know we can get to the
sun, and build materials strong enough to resist
its heat, but its gravity's too strong. How did
you get this information. You can't even transmit
off it, let alone fly a ship off."
"Yes, but the aliens have much more advanced tech-
nology than us. They snuck on a saucer headed away
from us, and transmitted something off the ship.
Yet the aliens found them immediately thereafter
and, we believe, killed them.
"Your ship will be on automatic pilot until you are
too close to get away from the sun. There you will
get on a saucer headed for their home planet. Then
you will destroy their society from the inside out."
"WHAT! YOU'RE CRAZY!" you shout.
"We can kill you right here if you'd prefer."
Layout : Large level. You start in some smaller hallways of
the space station, find the blue and red keys and
then jump out into a huge hallway where an old
service train used to run. you follow its path over
to some computer terminals. Then out to the surface
of the sun (YES, I know it wouldn't have walls but
how else was I supposed to do it.)
| You get the yellow key and back to the beginning
|\ | / where you exit the space station and into a docking
| \ | / bay where you get on a ship.
| \|/ I made special effort to make this a level with a
| /|\ view. By that I mean not only great textures where
| / | \ you are but also views into cool rooms that you can't
|/ | \ get to (in most cases).
| There are four secrets: two are hidden doors and two
must be run to (over ledges etc.) One is only visible
on the map (not marked), one contains an automap.
And oh, yes, those marbfac4 posts at the beginning
(for those of you who aren't level designers, the
faces with horns on them) are switches.
Anywhere outside hurts, whether you're in lava or
not. Get a suit or an invulnerability before you go
Additional Credits to : Canada, Myself, iD, and the makers of dck. Without
it, I would still be trying to close a sector in
* Play Information *
Episode and Level # : Map01
Single Player : Yes, built for it. No FUCKING (there did I piss
off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player : Yes, Extra Monsters-not tested though
Deathmatch 2-4 Player : Yes, Extra Weapons, Closed off to a certain portion
of the map -not tested though
Difficulty Settings : Yes. Play it in UV for the full experience.
New Sounds : No
New Graphics : No. Just imagine the sky is whatever it would look
like on the sun. Or if you have dante's gate and
dck you can add dante's gate to your list of
textures and then play and it will have a starry
sky which looks a lot better.
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : I would guess 10 hours. I have noticed that a lot of
people design levels in forty hours that I design in
ten and there is a reason: choice of level editor.
Dck works with speed yet hides nothing from you.
You mat have noticed that this is a ridiculous
time for this size of level but it went by _very_
Editor(s) used : Dck 3.4, by far the very best editor. Try it, it
kicks deus (and all the others) ass. Read the docs.
Known Bugs : nah!
| f | f | i | h | a | m | a | s | c | c | r | h | b |
| h | h | m | | r | a | r | p | a | b | e | w | a |
| t | s | p | k | c | n | a | e | c | r | v | d | r |
|11 |14 |27 |16 | 3 | 1 | 7 |11 | 3 | 3 | 5 |11 | 7 |
This mightt change: the level isn't _completely_ through playtesting as I type
fht and fhs: former human trooper and sergeant.
imp: obvious enough.
h k: hell knight
cbr: cyber demon (don't worry about it, it's easy enough)
bar: barons of hell
hwd: heavy weapons dude
These are for ultra violence
In the map there are:
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. But if you do give me credit.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file