quikisg2.WAD (sequel to quick is good (quikisgd.wad)

Meant to be played seperately from quikisgd.wad First part has a doom1 feel, evolves into a bit more doom2ey level, as in its predeccesor. You thou...

quikisg2.WAD (sequel to quick is good (quikisgd.wad)
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WAD Type
Title                   : quikisg2.WAD (sequel to quick is good (quikisgd.wad) 
Author                  : Malcolm Sailor
Email Address           : <email removed>
Misc. Author Info       : From E-mail messages about 3_pack1.zip
  Thanks. I needed that. 
  <email removed>. something.
  I have one thing to say: cooool. 
  -Rob doell (<email removed>

  I would greatly appreciate feedback on:
  ammo/health: there's more than I need but I know
  where everything is.
  difficulty: too easy/hard
  how much you loved it/hated it.

  .zips I have made:
  darker.zip: contains darker.wad, my first level
  3_pack1.zip: contains ruler.wad, omelet.wad
  and tekrkbrn.wad, better than most stuff
  out there but nothing special
  ds-61-2.zip: contains seven high-quality maps
  alapolgy.wad: two very short levels
  fromdrem.wad: a very short level from a dream
  lab.wad: a high-tech lab
  boom.wad: a ghost-town. The first room is
  practically copied right out of dante's gate.
  It's good though.
  wasteme.wad: an untested (at point of release)
  wad. I left out the exit switch (blush).
  sinferno.wad: a okay hell wad.
  quikisgd.zip: one of my more recent releases.
  Short, high quality, and action packed.
  Nosun.zip: Nosun.wad
  -I give it a 9.5 (of 10).
  <email removed>                                               
  Goaway09.zip: Goaway09.wad
  Skull.zip: skull.wad for doom 1
  DS-61-3.zip: update of ds-61-2.zip
  nosun2.zip: second of a series: the space ship at
  the end nosun.zip(oh, so that's what it was)

  My fav. wads: Raven.wad (you know it)
Mtfactor.wad. It's incredible!
get it now!
Darkcvnt.wad. The best!

Description             : Meant to be played seperately from quikisgd.wad
  First part has a doom1 feel, evolves into a bit
  more doom2ey level, as in its predeccesor. 
  You thought that teleport would send you home,
  but it didn't. Maybe the next one you find will.

  Inspiration: Episode Four: the ultimate doom.

   |\    |    /          
   |  \  |  /             
   |    \|/               
   |    /|\               
   |  /  |  \             
   |/    |    \           

Additional Credits to   : Canada, Myself, iD, and the makers of dck. Without
  it, I would still be trying to close a sector in 

* Play Information *

Episode and Level #     : Map01
Single Player           : Yes, built for it. No FUCKING (there did I piss
  off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player  : Yes, Extra monsters (not tested).
Deathmatch 2-4 Player   : Yes, Extra Weapons,
   -not tested though
Difficulty Settings     : Yes. Play it in UV for the full experience.
New Sounds              : No
New Graphics            : No.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 3 hours over 2 days.
Editor(s) used          : Dck 3.4, by far the very best editor. Try it, it 
  kicks deus (and all the others) ass. Read the docs.  
Known Bugs              : 

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  But if you do give me credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 


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