You blasted yer way through hell and out again, and now you live a normal life. But you start to miss all those monsters trying to get in close to ...
================================================================ Title : skull.WAD Author : Malcolm Sailor Email Address : <email removed> Misc. Author Info : From E-mail messages about 3_pack1.zip Thanks. I needed that. <email removed>. something. I have one thing to say: cooool. -Rob doell (<email removed> My fav. wads: Raven.wad (you know it) Mtfactor.wad. It's incredible! get it now! Description : You blasted yer way through hell and out again, and now you live a normal life. But you start to miss all those monsters trying to get in close to you. So you decide to go back with a couple of friends, carrying a couple bfgs and plasma guns and rocket launchers and all the ammo you could want. You wander towards the portal towards hell, but fall into a hole (while only carrying a pistol) that leads to a hidden regrouping hole for all the monsters that had their homes and families plundered and destroyed by you. They're mad and armed and talking to each other. You learn two things as you hide in a corner. One: this fortress was built out of marines they had killed, and Two: They can see you! "I can see you!" Shouts a Former Human Sergeant, a big grin on his face. He hysterically starts blasting pellets your way, and laughing to himself as you here the babbling of those brown things with rabies coming nearer and nearer. Additional Credits to : Canada, Myself, iD, and the makers of dck. Without it, I would still be trying to close a sector in deu. ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes, built for it. No FUCKING (there did I piss off you yuppies yet) multiplayer switches. Cooperative 2-4 Player : Yes, Extra Monsters-not tested though Deathmatch 2-4 Player : Yes, Extra Weapons, Closed off to a certain portion of the map -not tested though Difficulty Settings : Yes. Play it in UV for the full experience. New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : I would guess 10 hours. I have noticed that a lot of people design levels in forty hours that I design in ten and there is a reason: choice of level editor. Dck works with speed yet hides nothing from you. Editor(s) used : Dck 3.4, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. Known Bugs : nah! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. But if you do give me credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.