dehacked powered up weapons, mainly 4 deathmatch: blah blah blah no sneaking plz thx blah blah blah blah blah blah blah bourgeois blah blah blah bl...
=========================================================================== Advanced engine needed : made for and tested on Zdaemon, may work on other Primary purpose : designed/balanced for DM, works on all gamestyles =========================================================================== Title : superfun15b Filename : superfun15.wad Release date : December 19, 2004 Author : Skullers Email Address : <email removed> MSN: <email removed> Other Files By Author : bfgarena.wad, superfun series, others (on site) superfuns 16-19 were all made BEFORE this one, so if you find them, keep in mind they are worse. Misc. Author Info : 17/boy/toronto Description : dehacked powered up weapons, mainly 4 deathmatch: blah blah blah no sneaking plz thx blah blah blah blah blah blah blah bourgeois blah blah blah blah PISTOL - faster than normal, but it still sucks FIST - lights up the room (and wakes up monsters) but does no damage when the button is held, and punches continuously when you release the button CHAINSAW - cuts people/monsters in half 4 times faster, but i didnt make it chase you this time:/ SHOTGUN - shoots continuously, reloads when you let go of the button, i didnt make it shoot any faster or slower cuz i wanted the click-click sound to match the reloading animation perfectly SSG - shoots faster, recoils instead of reloading CHAINGUN - shoots twice faster than normal ROCKET - flies for some distance, then turns into an explosive fireball that damages anything near it as it flies and makes a cool sound/firetrail; you should not be able to hurt yourself with it unless you teleport/respawn into its path; doesnt explode when it hits the wall so it's safe to use in close combat (but doesnt do that much damage) FLAMETHROWER (former plasma) - has limited range, but deadly when up close, like opposite of rocket ARCHVILE POWERS (former BFG) - does the spray dmg without any ball that has to hit a wall, you make a sound that players can hear when it's selected superfun15 was meant to be my best weapon patch that is most balanced for deathmatch and combines the best stuff from the previous superfuns; i did not include railgun because it's zzZZzzzZzz i did not include the old bouncing rocket/grenade because it doesnt bounce off lower/upper textures and i did not include any Detonate pointers :( because you don't get credit for the frags in DM all the weapons have infinite ammo because you're usually dead before you run out anyway and it's not fun trying to keep track of ammo, i just want to shoot; plus its impossible to balance the ammo for all the weapons in DM when they are so fast.. this however makes camping easier, so i recommend that you deathmatch on big/open/outdoor maps with many enterances/exists for each area; you may also use Zdaemon's "respawn protection" flag if there is too much spawn killing NOTE: you must run this file AFTER any other graphics/sound files so that they dont replace the bfg sounds or plasma sprites eg: -file lvls.wad gfx.wad snd.wad superfun15.wad NOT -file lvls.wad superfun15.wad gfx.wad snd.wad Additional Credits to : makers of the softwares =========================================================================== * What is included * New levels : none Sounds : dsflamest - removed 0.01 seconds at start (noise) arch-BFG sound made louder and split in 2 parts; rocket also has sounds changed using dehacked Music : no but the sounds of battle is music to my ears:) Graphics : colored plasmagun firing frames from blue to fire using paint and shrunk first two archvile flames; Dehacked/BEX Patch : YES Demos : no Other : no Other files required : none * Play Information * Game : DOOM2. Map # : n/a Single Player : works Cooperative 2-4 Player : plays best on nightmare or difficult monster maps Deathmatch 2-4 Player : Designed for! Other game styles : whatever? Difficulty Settings : not implemented * Construction * Base : remade from scratch, manyideas from old superfuns Build Time : about a week and a half Editor(s) used : WhackEd2, XWE, paint, sound recorder Known Bugs : couldnt have a difft obituary for catching rocket May Not Run With... : didnt test with anything but zdaemon * Copyright / Permissions * You may do anything with this file if you don't distribute or steal credit. You MAY distribute this file, provided you include this text file, with no modifications to either. You may ONLY modify this file if the following conditions are met: 1). i am dead, retired, or unavailable to try make the changes myself or am lazy and gave you permission to do it yourself and approved the results 2). you are ONLY: making a bug/glitch fix or adding graphic/sound EFFECTS related to a sourceport or modifying monster behaviour/properties/looks/sfx 3). you do not add any graphics or sound (they should be in a separate wad) 4). your modified file must be named superfun15 with NO MORE THAN 2 symbols added to the end (eg superfun15zz.wad, superfun15v2.wad) and the text file must clearly state that this is a modified version and the original is mine (exception to #4: wad for coop/monsters may be renamed to monsterfun##.wad) Authors MAY use any weapons from this file for YOUR OWN wad as long as you: - are the author of the original wad in which you are using these - understand how to remake them by yourself with dehacked - mention superfun15.wad by Skullers somewhere in your textfile - do not engage in any Skullers impersonation WHILE dealing with the wad (you may for example look at the dehacked patch to learn how to make stuff) damn i sound like some arrogant jerk even tho this wad not as fancy asother but i DONT want some noob to legaly steal my stuff and credit as its own or ruin this whole thing by replacing everything with disgusting pictures etc * Where to get the file that this text file describes * Web sites: http://www.skullers.net/doom.htm if it changes, you may find updated info in my Zdaemon player profile here: http://zinfo.getsomewhere.net/userinfo.php?id=6684 maybe GetWad will be able to automatically find this file in the future too