This is my first 'official' level. It is designed for single player,but should be quite good for DMs - as long as you use the NOMONSTER switch. T...
Ideal for 2 player deathmatch!!
You just infiltrated an enemy base to find out where so many demons came from, and you discover a portal. You decided to enter the portal and it ...
Taking a step away from Alandoguns and trying out something new.
5 Heretic maps stuffed full of monsters.
This is basically a group of rooms and passages that were built to be part of my level 'Null Space'. The initial room (the courtyard with the blu...
A Doomy Doom level.
A small map using deConstruct Industrial Textures.
Single, Co-op, and Deathmatch level
Eidolon's lair from Hexen II converted to Heretic
Nice clean level for DOOM Players Tried to make it fairly bright. Lots of Ammo & Secret Doors etc...
Critical Path is a Doom II PWAD for advanced players, preferably those with faster computers, and is difficult enough to challenge anyone on the ...
Way back in April of 1993 id Software sent to their Beta Testers the Alpha v0.4 of their upcoming game "Doom: Evil Unleashed". Most of the weapon...
A classic-Doom-style map. It's my first attempt at creating a reasonably-detailed and completely playable map. I've played around in editors befo...
An almost full episode of challenging & fun (I hope) levels. These took me a danged long time to write and playtest, so I hope you appreciate the...
you haven't lived if you haven't died in stepsv2 wad
This Level is HARD! I built the thing, and I have a hard time beating it, even on Hurt Me Plenty.
Classic style map for vanilla Doom 2. I tried to create some fun and challenging battles. Watch out for arch-viles! If using a modern source port...
My 1st level to break in the zdoom engine. Tried to use the same theme as the circle of death, although it came out as a rectangle, and uses an i...