This is a dinky map made within a 4 hour time limit. Meh.
Just a map I made last month. You need to escape a traphouse built by a human traitor...and kill the demons along the way.
Much Different from the last three maps, this one involves a system of labs and experiments that someone(the people of Artica I'd assume)have don...
This one is only one map. It's not to huge(but then, I don't like to bore the public with all those puzzles heh). It also continues right from wh...
A difficult single player map for Doom2. Don't play skill 4 unless you are VERY confident in your skills. Skill 3 should be challenge enough for ...
Deloran is a fast paced wad with small maps. It was created in the time frame of 5 days and with no knowledge at all. I've had a couple of people...
A remake of level 29 of Doom II
For Torn's Doom Advent Calendar.
A set of 4 Heretic speedmaps made during an 8 hour session that occured on 1/19/2018
3 detailed maps, enough ammo and too many monsters. Updated versions of my old wads. You have been sent to investigate mountain area. There is ol...
This level is made with co-op and Deathmatchers in mind, with varied terrain and viewpoints from which to snipe friends and enemies alike. An are...
A Final DOOM type level. Should pose a very decent challenge on UV.
Golachab is a challenging single-player Doom 2 level (with difficulty levels supported for those who want a casual playthrough), intended for Boo...
This is a compilation of the WADs entered in : Doomworld's sixth speedmapping exercise. : Participants were given 120 minutes to create a : Doom ...
a very tiny wad taking place in a tunnel This WAD is a joke based off a discussion in #legacy Don't worry about loading the .cfg file, the wad wi...
A long level with multiple paths and many discreet, difficult encounters. This level was made to be played with the Brutal Doom mod.
After Deepsea I started to use Doom Builder and size of the levels now could do more.
This is a giant space station in the gray and tech theme. It is crumbling with hellspawn and filled with deadly traps. This is a little more like...
Nine maps maps made during the forty-third Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection ...
A very challenging base map for boom with excellent achitechture and design.
11 Maps for Doom 2, all 'oldschool' in style and detail, and fairly short too (I'd never finish if I made them huge :P) UPDATE: Long overdue fixe...
A sequel to a wad that was made a long time ago, based on a similar premise of scrap maps and concept ideas that I never followed through, there ...
This is a compilation of all the contest wads which were sent to the contest held in iddqd.ru and doomworld.com. Read the rules_e.html To play th...