MAP07 of Community Chest 4 - this map is set in a base divided by a canyon, with a dense enemy population and plenty of traps and secrets, plus n...
A map continuing on from Woodchip, this time themed around use of the Wormhole (Evilution MAP04) gimmick, made for ASS3 (featured as MAP02). The ...
Jumping and crouching REQUIRED. A jungle-temple map built in two tiers. The inner section is playable in both single and multiplayer and leads th...
MAP03 of Community Chest 4 - this map transitions from a bright techbase, through a dark canyon/cave complex into a dark, run down, abandoned fac...
Taking inspiration from The Circle of Death, this 1500-line challenge map was included in MAYhem 2015 as MAP16, using some textures from Gothic M...
A vanilla-compatible (prboom+ comp-level 2) map that I submitted to Doomworld MegaWAD Project 2018 (DWMP2018 for short), where it featured as MAP...
A small horror map, made for Doomer Boards Project 04: Xenomorph Base (originally in there as MAP04).
My reworking of Malinku's reworking of the original Vampire 5, for the 1994 Tune Up Challenge project on Doomworld. I stepped in last minute to f...
This map was originally made for Doom II Unleashed and featured as MAP10, hence "The Demon's Dead" is the included MIDI. The player must battle a...
The third map I made for ZPack, which ended up as E1M2. At the time it felt very modern, but an update to ZDoom broke the plasma bolt effect at t...
An 'interesting' wad which (unintentionally) shows off the learning curve I've been through in the last 4 years. It's got a very loose story cent...
A high-octance symmetrical map featured as MAP22 of the 2015 MAYhem 1500 lines community project. This map comes in quite low under the line limi...
Saturn, failed experiment, Hell! v. 1.4
Previously on Aftershock: "UAC Report log #5: Got a distress signal, something about demons. Facility was lost, so much hellspawn everywhere! Got...
A Dark Hellish/Gothic theme re-imagining of Ultimate Doom's Episode 3 and 4 this time using the capabilities of the Gzdoom engine. Some of the fe...
Shamrock Base is a small level with heavy amounts of green since Saint Patrick's Day is coming up. The building the player starts in is shaped li...
The wad contains 9 maps. The story tells how the monsters occupied Doomer's native school. Your task is to get into the school and eliminate the ...
The hottest meso-american-sci-fi game show in the ultraverse just got a new contestant! But this ain't
After mapping for years, I've finally released my first finished project. This is part one of a nine part series that re-imagines "Knee Deep in t...
Set in the mythic of Doom universe during the events of Doom 2. Demons have overtaken the earth and the Doomguy has yet to show up to save the da...
Bonehead Land is a level that consists of mostly revenants, just like Revenant Battlefield. You are launching your rockets into them so that you ...
A spooky/cheesy Halloween map with a distinct aroma of pumpkin spice and red echidnas.
7 maps created for Matt Tropiano's birthday in 2015.
Sometimes, the urge to map comes in small moments where you want to challenge yourself to make something in a short amount of time.