WADs in Doom
True killing level for you to enjoy. This wad took about 100 man hours as five engineering students worked fast paced to modify things. If you have yet to find the right wad then this is for you. Doom Magazine rates this level as the hottest release since garden.wad so try it. Oh if you can't take a
Originally intended as a two-player DeathMatch blast, this level is made for high-speed friend-killing carnage. It does play OK on single player, though, as the (reasonably) action packed demo shows. This demo shows you all the hidden bits as well, so as to make DeathMatch games fair.
2001 A DEATHMATCH ODYSSEY
The precursor to 2001 A Doom Odyssey. 2001 A Deathmatch odyssey consists of 8 deathmatch levels that replace Episode 1. Music included is a random selection of songs which will be used in the full 2001 A Doom Odyssey megawad. These levels are designed for -altdeath play, without it weapons won't res
A 'tribute' to Doom 1. All the styles of episodes 1, 2, 3 (and even 4) squished into a 9 map episode.
This wad doesn't use any ZDoom features that are not seen in the original doom, except for HUD messages at the start of each level, and of course the features that come with Hexen format map