WADs in idGames
This file is the Doom ][ conversion and modification of tourney.wad, which was created especially for a 4-player deathmatch tournament. It has sniper points, open areas and all weapons in interesting places. The weapon placement is designed to make for an intense 4-player altdeath deathmatch.
Wads of the Damned are puzzling, death-monger wads that will push your true DOOMing abilities. The part-one wads load in as levels 1,2 & 3 respectively. If you are a thinking player, you will not need to resort to cheat codes to survive. All the DAMNED wads contain 4 DEATHMATCH starts and player 1-4 starts. Each wad has been thoroughly tested for both single and modem play (special thanks to Marty Ray for help with the modem play). The wads are also desgined to be played in sync, meaning, if you jump to #3 without retriving the weapons of #1 & #2, you will not survive. DAMNED01 is the heaviest on puzzle. Failure to throw switches in a precise order will result in death and frustration. The wad should be taken with caution. "Rambo" style playing will unleash too many monsters at the same time. The wad is based loosely on the bottom left corner of an old map I have for the original ZORK (i.e. the chasm, the bank and the volcano). DAMNED02 is linear for the single player, but has plenty of loops and hiding places for DEATHMATCH. Of the three, this one is my favorite. Monsters may seem heavy, but they are actually easy if you are calculating and methodical. In single player mode, you are always pointed in the right direction to complete the wad. In DAMNED03, I decided to let loose. I had a fun house in mind when I put it together. Animated walls, light tubes and an exit room from hell will splatter your blood several times before you get this one right. It plays well in both single and modem play, but the order you find the keys in affects your survivability significantly in single play. If you need any hints or have comments, don't hesitate to drop me a line! Sean 73042,3405 COMING JANUARY 31: WADS OF THE DAMNED PART TWO: THE EDGE OF SANITY
DM1toDM2.EXE v1.0?? (Multi-Level Doom I to Doom II Converter)
(Multi-Level Doom I to Doom II Converter) Converts Single/Multi-Level 'DOOM I' PWADs and changes all MAPs, MUSIC, WALL Textures, and Graphic PATCHES quickly to 'DOOM II'. (Req. DOOM II Reg. to use converted PWADs) Now that DOOM II is out and you've finished that last level, where's a vast universe of DOOM I PWADs to explore (after all DOOM I's got a year lead), to tantalize your imagination, and generally enhance your enjoyment of DOOM II. With the use of this program you can convert these files in minutes into DOOM II PWADs, and back again with the -R switch without any knowledge of DOOM I and DOOM II differents. [Note by the uploader:] I haven't tested this much, but...: To get a quick and rather good result, it seems to be best, to place the stuff from this zip together with the to be converted WAD in a doom2 -folder, then type 'dm1todm2', and then tell the program the name of the wad, that you want to convert. I write this, because typing 'dm1todm2 castle.wad' directly at the command prompt, resulted for me with a doom2-wad, that missed some textures. Also keep in mind: Reading DM1TODM2.DOC and understanding it completely is most definetely a good idea! (My problem is usually, that i'm not as patient, as i should be.) You might need to do some additinal editig with a level editor, to make the conversion result work properly. Customizing DM1TODM2.DAT is also worthy to recommend it.